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Implement Foraging AA
Currently this SPA is only checked for AA bonuses since a non-permanent bonus doesn't make sense. Plus I'm not sure the client is aware of it in spells/gear
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@@ -2604,9 +2604,12 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQEmu::skills::SkillType skil
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}
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}
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Result += spellbonuses.RaiseSkillCap[skillid] + itembonuses.RaiseSkillCap[skillid] + aabonuses.RaiseSkillCap[skillid];
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if (skillid == EQEmu::skills::SkillType::SkillForage)
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Result += aabonuses.GrantForage;
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return Result;
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}
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