Implement Foraging AA

Currently this SPA is only checked for AA bonuses since a non-permanent
bonus doesn't make sense. Plus I'm not sure the client is aware of it in
spells/gear
This commit is contained in:
Michael Cook (mackal)
2019-04-14 00:18:23 -04:00
parent 6e1f317c60
commit 54da27424f
4 changed files with 17 additions and 4 deletions
+4 -1
View File
@@ -2604,9 +2604,12 @@ uint16 Client::GetMaxSkillAfterSpecializationRules(EQEmu::skills::SkillType skil
}
}
Result += spellbonuses.RaiseSkillCap[skillid] + itembonuses.RaiseSkillCap[skillid] + aabonuses.RaiseSkillCap[skillid];
if (skillid == EQEmu::skills::SkillType::SkillForage)
Result += aabonuses.GrantForage;
return Result;
}