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Implement Foraging AA
Currently this SPA is only checked for AA bonuses since a non-permanent bonus doesn't make sense. Plus I'm not sure the client is aware of it in spells/gear
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@@ -590,7 +590,7 @@ typedef enum {
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#define SE_CorruptionCounter 369 // implemented
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#define SE_ResistCorruption 370 // implemented
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#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
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#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
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#define SE_ForageSkill 372 // implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
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#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
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#define SE_ApplyEffect 374 // implemented
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#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
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