Implement Foraging AA

Currently this SPA is only checked for AA bonuses since a non-permanent
bonus doesn't make sense. Plus I'm not sure the client is aware of it in
spells/gear
This commit is contained in:
Michael Cook (mackal)
2019-04-14 00:18:23 -04:00
parent 6e1f317c60
commit 54da27424f
4 changed files with 17 additions and 4 deletions
+1 -1
View File
@@ -590,7 +590,7 @@ typedef enum {
#define SE_CorruptionCounter 369 // implemented
#define SE_ResistCorruption 370 // implemented
#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
#define SE_ForageSkill 372 // implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
#define SE_ApplyEffect 374 // implemented
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount