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NPC constructor converted to use xyz_heading
This commit is contained in:
parent
0570722b3b
commit
54bc1b06e4
33
zone/aa.cpp
33
zone/aa.cpp
@ -598,12 +598,12 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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if(summon_count > MAX_SWARM_PETS)
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if(summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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summon_count = MAX_SWARM_PETS;
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static const float swarm_pet_x[MAX_SWARM_PETS] = { 5, -5, 5, -5,
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static const xy_location swarmPetLocations[MAX_SWARM_PETS] = {
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10, -10, 10, -10,
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{5, 5}, {-5, 5}, {5, -5}, {-5, -5},
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8, -8, 8, -8 };
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{10, 10}, {-10, 10}, {10, -10}, {-10, -10},
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static const float swarm_pet_y[MAX_SWARM_PETS] = { 5, 5, -5, -5,
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{8, 8}, {-8, 8}, {8, -8}, {-8, -8}
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10, 10, -10, -10,
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};
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8, 8, -8, -8 };
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while(summon_count > 0) {
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while(summon_count > 0) {
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int pet_duration = pet.duration;
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int pet_duration = pet.duration;
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if(duration_override > 0)
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if(duration_override > 0)
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@ -620,8 +620,8 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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NPC* npca = new NPC(
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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0,
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GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
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GetPosition() + swarmPetLocations[summon_count],
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GetZ(), GetHeading(), FlyMode3);
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FlyMode3);
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if (followme)
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if (followme)
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npca->SetFollowID(GetID());
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npca->SetFollowID(GetID());
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@ -692,12 +692,11 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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if(summon_count > MAX_SWARM_PETS)
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if(summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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summon_count = MAX_SWARM_PETS;
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static const float swarm_pet_x[MAX_SWARM_PETS] = { 5, -5, 5, -5,
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static const xy_location swarmPetLocations[MAX_SWARM_PETS] = {
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10, -10, 10, -10,
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{5, 5}, {-5, 5}, {5, -5}, {-5, -5},
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8, -8, 8, -8 };
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{10, 10}, {-10, 10}, {10, -10}, {-10, -10},
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static const float swarm_pet_y[MAX_SWARM_PETS] = { 5, 5, -5, -5,
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{8, 8}, {-8, 8}, {8, -8}, {-8, -8}
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10, 10, -10, -10,
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};
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8, 8, -8, -8 };
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while(summon_count > 0) {
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while(summon_count > 0) {
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int pet_duration = pet.duration;
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int pet_duration = pet.duration;
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@ -715,8 +714,8 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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NPC* npca = new NPC(
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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0,
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GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
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GetPosition()+swarmPetLocations[summon_count],
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GetZ(), GetHeading(), FlyMode3);
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FlyMode3);
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if (followme)
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if (followme)
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npca->SetFollowID(GetID());
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npca->SetFollowID(GetID());
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@ -899,7 +898,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture2 = 0;
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make_npc->d_meele_texture2 = 0;
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NPC* npca = new NPC(make_npc, 0, GetX(), GetY(), GetZ(), GetHeading(), FlyMode3);
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NPC* npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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if(!npca->GetSwarmInfo()){
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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@ -9,7 +9,7 @@
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extern volatile bool ZoneLoaded;
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extern volatile bool ZoneLoaded;
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// This constructor is used during the bot create command
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// This constructor is used during the bot create command
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Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, 0, 0, 0, 0, 0, 0, false), rest_timer(1) {
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Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, xyz_heading::Origin(), 0, false), rest_timer(1) {
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if(botOwner) {
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if(botOwner) {
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this->SetBotOwner(botOwner);
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this->SetBotOwner(botOwner);
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this->_botOwnerCharacterID = botOwner->CharacterID();
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this->_botOwnerCharacterID = botOwner->CharacterID();
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@ -99,7 +99,7 @@ Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, 0, 0, 0, 0,
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}
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}
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// This constructor is used when the bot is loaded out of the database
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// This constructor is used when the bot is loaded out of the database
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Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType npcTypeData) : NPC(&npcTypeData, 0, 0, 0, 0, 0, 0, false), rest_timer(1) {
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Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType npcTypeData) : NPC(&npcTypeData, nullptr, xyz_heading::Origin(), 0, false), rest_timer(1) {
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this->_botOwnerCharacterID = botOwnerCharacterID;
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this->_botOwnerCharacterID = botOwnerCharacterID;
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if(this->_botOwnerCharacterID > 0) {
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if(this->_botOwnerCharacterID > 0) {
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@ -6422,8 +6422,11 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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if(summon_count > MAX_SWARM_PETS)
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if(summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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summon_count = MAX_SWARM_PETS;
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static const float swarm_pet_x[MAX_SWARM_PETS] = { 5, -5, 5, -5, 10, -10, 10, -10, 8, -8, 8, -8 };
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static const xy_location swarmPetLocations[MAX_SWARM_PETS] = {
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static const float swarm_pet_y[MAX_SWARM_PETS] = { 5, 5, -5, -5, 10, 10, -10, -10, 8, 8, -8, -8 };
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{5, 5}, {-5, 5}, {5, -5}, {-5, -5},
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{10, 10}, {-10, 10}, {10, -10}, {-10, -10},
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{8, 8}, {-8, 8}, {8, -8}, {-8, -8}
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};
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while(summon_count > 0) {
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while(summon_count > 0) {
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NPCType *npc_dup = nullptr;
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NPCType *npc_dup = nullptr;
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@ -6435,8 +6438,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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NPC* npca = new NPC(
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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0,
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GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
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GetPosition()+swarmPetLocations[summon_count],
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GetZ(), GetHeading(), FlyMode3);
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FlyMode3);
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if(!npca->GetSwarmInfo()){
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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@ -2489,7 +2489,7 @@ void command_npctypespawn(Client *c, const Seperator *sep)
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const NPCType* tmp = 0;
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const NPCType* tmp = 0;
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if ((tmp = database.GetNPCType(atoi(sep->arg[1])))) {
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if ((tmp = database.GetNPCType(atoi(sep->arg[1])))) {
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//tmp->fixedZ = 1;
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//tmp->fixedZ = 1;
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NPC* npc = new NPC(tmp, 0, c->GetX(), c->GetY(), c->GetZ(), c->GetHeading(), FlyMode3);
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NPC* npc = new NPC(tmp, 0, c->GetPosition(), FlyMode3);
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if (npc && sep->IsNumber(2))
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if (npc && sep->IsNumber(2))
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npc->SetNPCFactionID(atoi(sep->arg[2]));
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npc->SetNPCFactionID(atoi(sep->arg[2]));
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@ -315,7 +315,9 @@ void Client::GoFish()
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if(npc_chance < MakeRandomInt(0, 99)) {
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if(npc_chance < MakeRandomInt(0, 99)) {
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const NPCType* tmp = database.GetNPCType(npc_id);
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const NPCType* tmp = database.GetNPCType(npc_id);
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if(tmp != nullptr) {
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if(tmp != nullptr) {
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NPC* npc = new NPC(tmp, nullptr, GetX()+3, GetY(), GetZ(), GetHeading(), FlyMode3);
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auto positionNPC = GetPosition();
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positionNPC.m_X = positionNPC.m_X + 3;
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NPC* npc = new NPC(tmp, nullptr, positionNPC, FlyMode3);
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npc->AddLootTable();
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npc->AddLootTable();
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npc->AddToHateList(this, 1, 0, false); //no help yelling
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npc->AddToHateList(this, 1, 0, false); //no help yelling
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@ -29,7 +29,7 @@ std::map<uint16, const NPCType *> Horse::horse_types;
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LinkedList<NPCType *> horses_auto_delete;
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LinkedList<NPCType *> horses_auto_delete;
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Horse::Horse(Client *_owner, uint16 spell_id, float x, float y, float z, float heading)
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Horse::Horse(Client *_owner, uint16 spell_id, float x, float y, float z, float heading)
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: NPC(GetHorseType(spell_id), nullptr, x, y, z, heading, FlyMode3)
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: NPC(GetHorseType(spell_id), nullptr, xyz_heading(x, y, z, heading), FlyMode3)
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{
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{
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//give the horse its proper name.
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//give the horse its proper name.
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strn0cpy(name, _owner->GetCleanName(), 55);
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strn0cpy(name, _owner->GetCleanName(), 55);
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@ -1391,7 +1391,7 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
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LuaCreateNPCParse(raid_target, bool, false);
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LuaCreateNPCParse(raid_target, bool, false);
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LuaCreateNPCParse(probability, uint8, 0);
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LuaCreateNPCParse(probability, uint8, 0);
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NPC* npc = new NPC(npc_type, nullptr, x, y, z, heading, FlyMode3);
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NPC* npc = new NPC(npc_type, nullptr, xyz_heading(x, y, z, heading), FlyMode3);
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npc->GiveNPCTypeData(npc_type);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc);
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entity_list.AddNPC(npc);
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}
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}
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@ -17,7 +17,7 @@
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extern volatile bool ZoneLoaded;
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extern volatile bool ZoneLoaded;
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Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
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: NPC(d, 0, x, y, z, heading, 0, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000), check_target_timer(2000)
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: NPC(d, nullptr, xyz_heading(x, y, z, heading), 0, false), endupkeep_timer(1000), rest_timer(1), confidence_timer(6000), check_target_timer(2000)
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{
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{
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base_hp = d->max_hp;
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base_hp = d->max_hp;
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base_mana = d->Mana;
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base_mana = d->Mana;
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14
zone/npc.cpp
14
zone/npc.cpp
@ -54,7 +54,7 @@ extern EntityList entity_list;
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#include "quest_parser_collection.h"
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#include "quest_parser_collection.h"
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NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse)
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NPC::NPC(const NPCType* d, Spawn2* in_respawn, const xyz_heading& position, int iflymode, bool IsCorpse)
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: Mob(d->name,
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: Mob(d->name,
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d->lastname,
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d->lastname,
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d->max_hp,
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d->max_hp,
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@ -68,10 +68,10 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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d->npc_id,
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d->npc_id,
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d->size,
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d->size,
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d->runspeed,
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d->runspeed,
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heading,
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position.m_Heading,
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x,
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position.m_X,
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y,
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position.m_Y,
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z,
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position.m_Z,
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d->light,
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d->light,
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d->texture,
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d->texture,
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d->helmtexture,
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d->helmtexture,
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@ -114,7 +114,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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sendhpupdate_timer(1000),
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sendhpupdate_timer(1000),
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enraged_timer(1000),
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enraged_timer(1000),
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taunt_timer(TauntReuseTime * 1000),
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taunt_timer(TauntReuseTime * 1000),
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m_SpawnPoint(x,y,z,heading),
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m_SpawnPoint(position),
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m_GuardPoint(-1,-1,-1,0),
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m_GuardPoint(-1,-1,-1,0),
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m_GuardPointSaved(0,0,0,0)
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m_GuardPointSaved(0,0,0,0)
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{
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{
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@ -932,7 +932,7 @@ NPC* NPC::SpawnNPC(const char* spawncommand, const xyz_heading& position, Client
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npc_type->prim_melee_type = 28;
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npc_type->prim_melee_type = 28;
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npc_type->sec_melee_type = 28;
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npc_type->sec_melee_type = 28;
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NPC* npc = new NPC(npc_type, 0, position.m_X, position.m_Y, position.m_Z, position.m_Heading, FlyMode3);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode3);
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npc->GiveNPCTypeData(npc_type);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc);
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entity_list.AddNPC(npc);
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@ -94,10 +94,10 @@ class AA_SwarmPetInfo;
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class NPC : public Mob
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class NPC : public Mob
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{
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{
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public:
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public:
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static NPC* SpawnNPC(const char* spawncommand, const xyz_heading& position, Client* client = 0);
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static NPC* SpawnNPC(const char* spawncommand, const xyz_heading& position, Client* client = nullptr);
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static int8 GetAILevel(bool iForceReRead = false);
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static int8 GetAILevel(bool iForceReRead = false);
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NPC(const NPCType* data, Spawn2* respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse = false);
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NPC(const NPCType* data, Spawn2* respawn, const xyz_heading& position, int iflymode, bool IsCorpse = false);
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virtual ~NPC();
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virtual ~NPC();
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@ -587,8 +587,8 @@ void PathManager::SpawnPathNodes()
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npc_type->CHA = 150;
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npc_type->CHA = 150;
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npc_type->findable = 1;
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npc_type->findable = 1;
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auto position = xyz_heading(PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, 0.0f);
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NPC* npc = new NPC(npc_type, 0, PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, 0, FlyMode1);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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entity_list.AddNPC(npc, true, true);
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@ -1578,7 +1578,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->CHA = 150;
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npc_type->CHA = 150;
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npc_type->findable = 1;
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npc_type->findable = 1;
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NPC* npc = new NPC(npc_type, 0, new_node.v.x, new_node.v.y, new_node.v.z, 0, FlyMode1);
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auto position = xyz_heading(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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entity_list.AddNPC(npc, true, true);
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@ -1638,7 +1639,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->CHA = 150;
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npc_type->CHA = 150;
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npc_type->findable = 1;
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npc_type->findable = 1;
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NPC* npc = new NPC(npc_type, 0, new_node.v.x, new_node.v.y, new_node.v.z, 0, FlyMode1);
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auto position = xyz_heading(new_node.v.x, new_node.v.y, new_node.v.z, 0.0f);
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NPC* npc = new NPC(npc_type, nullptr, position, FlyMode1);
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npc->GiveNPCTypeData(npc_type);
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npc->GiveNPCTypeData(npc_type);
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entity_list.AddNPC(npc, true, true);
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entity_list.AddNPC(npc, true, true);
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@ -435,7 +435,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
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into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I
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into walls or objects (+10), this sometimes creates the "ghost" effect. I changed to +2 (as close as I
|
||||||
could get while it still looked good). I also noticed this can happen if an NPC is spawned on the same spot of another or in a related bad spot.*/
|
could get while it still looked good). I also noticed this can happen if an NPC is spawned on the same spot of another or in a related bad spot.*/
|
||||||
Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power)
|
Pet::Pet(NPCType *type_data, Mob *owner, PetType type, uint16 spell_id, int16 power)
|
||||||
: NPC(type_data, 0, owner->GetX()+2, owner->GetY()+2, owner->GetZ(), owner->GetHeading(), FlyMode3)
|
: NPC(type_data, 0, owner->GetPosition() + xy_location(2, 2), FlyMode3)
|
||||||
{
|
{
|
||||||
GiveNPCTypeData(type_data);
|
GiveNPCTypeData(type_data);
|
||||||
typeofpet = type;
|
typeofpet = type;
|
||||||
|
|||||||
@ -245,7 +245,7 @@ Mob* QuestManager::spawn2(int npc_type, int grid, int unused, float x, float y,
|
|||||||
const NPCType* tmp = 0;
|
const NPCType* tmp = 0;
|
||||||
if (tmp = database.GetNPCType(npc_type))
|
if (tmp = database.GetNPCType(npc_type))
|
||||||
{
|
{
|
||||||
NPC* npc = new NPC(tmp, 0, x, y, z, heading, FlyMode3);
|
NPC* npc = new NPC(tmp, nullptr, xyz_heading(x, y, z, heading), FlyMode3);
|
||||||
npc->AddLootTable();
|
npc->AddLootTable();
|
||||||
entity_list.AddNPC(npc,true,true);
|
entity_list.AddNPC(npc,true,true);
|
||||||
if(grid > 0)
|
if(grid > 0)
|
||||||
@ -267,7 +267,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, float x, flo
|
|||||||
const NPCType* tmp = 0;
|
const NPCType* tmp = 0;
|
||||||
if (tmp = database.GetNPCType(npc_type))
|
if (tmp = database.GetNPCType(npc_type))
|
||||||
{
|
{
|
||||||
NPC* npc = new NPC(tmp, 0, x, y, z, heading, FlyMode3);
|
NPC* npc = new NPC(tmp, nullptr, xyz_heading(x, y, z, heading), FlyMode3);
|
||||||
npc->AddLootTable();
|
npc->AddLootTable();
|
||||||
entity_list.AddNPC(npc,true,true);
|
entity_list.AddNPC(npc,true,true);
|
||||||
if(grid > 0)
|
if(grid > 0)
|
||||||
@ -340,8 +340,8 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
|
|||||||
database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0);
|
database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0);
|
||||||
found_spawn->SetCurrentNPCID(npcid);
|
found_spawn->SetCurrentNPCID(npcid);
|
||||||
|
|
||||||
NPC* npc = new NPC(tmp, found_spawn, found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(),
|
auto position = xyz_heading(found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(), found_spawn->GetHeading());
|
||||||
found_spawn->GetHeading(), FlyMode3);
|
NPC* npc = new NPC(tmp, found_spawn, position, FlyMode3);
|
||||||
|
|
||||||
found_spawn->SetNPCPointer(npc);
|
found_spawn->SetNPCPointer(npc);
|
||||||
npc->AddLootTable();
|
npc->AddLootTable();
|
||||||
@ -1600,26 +1600,20 @@ void QuestManager::setnextinchpevent(int at) {
|
|||||||
owner->SetNextIncHPEvent(at);
|
owner->SetNextIncHPEvent(at);
|
||||||
}
|
}
|
||||||
|
|
||||||
void QuestManager::respawn(int npc_type, int grid) {
|
void QuestManager::respawn(int npcTypeID, int grid) {
|
||||||
QuestManagerCurrentQuestVars();
|
QuestManagerCurrentQuestVars();
|
||||||
if (!owner || !owner->IsNPC())
|
if (!owner || !owner->IsNPC())
|
||||||
return;
|
return;
|
||||||
float x,y,z,h;
|
|
||||||
|
|
||||||
x = owner->GetX();
|
|
||||||
y = owner->GetY();
|
|
||||||
z = owner->GetZ();
|
|
||||||
h = owner->GetHeading();
|
|
||||||
|
|
||||||
running_quest e = quests_running_.top();
|
running_quest e = quests_running_.top();
|
||||||
e.depop_npc = true;
|
e.depop_npc = true;
|
||||||
quests_running_.pop();
|
quests_running_.pop();
|
||||||
quests_running_.push(e);
|
quests_running_.push(e);
|
||||||
|
|
||||||
const NPCType* tmp = 0;
|
const NPCType* npcType = nullptr;
|
||||||
if ((tmp = database.GetNPCType(npc_type)))
|
if ((npcType = database.GetNPCType(npcTypeID)))
|
||||||
{
|
{
|
||||||
owner = new NPC(tmp, 0, x, y, z, h, FlyMode3);
|
owner = new NPC(npcType, nullptr, owner->GetPosition(), FlyMode3);
|
||||||
owner->CastToNPC()->AddLootTable();
|
owner->CastToNPC()->AddLootTable();
|
||||||
entity_list.AddNPC(owner->CastToNPC(),true,true);
|
entity_list.AddNPC(owner->CastToNPC(),true,true);
|
||||||
if(grid > 0)
|
if(grid > 0)
|
||||||
|
|||||||
@ -217,7 +217,7 @@ bool Spawn2::Process() {
|
|||||||
database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0);
|
database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0);
|
||||||
|
|
||||||
currentnpcid = npcid;
|
currentnpcid = npcid;
|
||||||
NPC* npc = new NPC(tmp, this, x, y, z, heading, FlyMode3);
|
NPC* npc = new NPC(tmp, this, xyz_heading(x, y, z, heading), FlyMode3);
|
||||||
|
|
||||||
npc->mod_prespawn(this);
|
npc->mod_prespawn(this);
|
||||||
|
|
||||||
|
|||||||
@ -144,7 +144,9 @@ void Trap::Trigger(Mob* trigger)
|
|||||||
{
|
{
|
||||||
if ((tmp = database.GetNPCType(effectvalue)))
|
if ((tmp = database.GetNPCType(effectvalue)))
|
||||||
{
|
{
|
||||||
NPC* new_npc = new NPC(tmp, 0, x-5+MakeRandomInt(0, 10), y-5+MakeRandomInt(0, 10), z-5+MakeRandomInt(0, 10), MakeRandomInt(0, 249), FlyMode3);
|
auto randomOffset = xyz_heading(-5 + MakeRandomInt(0, 10),-5 + MakeRandomInt(0, 10),-5 + MakeRandomInt(0, 10), MakeRandomInt(0, 249));
|
||||||
|
auto position = randomOffset + xyz_location(x, y, z);
|
||||||
|
NPC* new_npc = new NPC(tmp, nullptr, position, FlyMode3);
|
||||||
new_npc->AddLootTable();
|
new_npc->AddLootTable();
|
||||||
entity_list.AddNPC(new_npc);
|
entity_list.AddNPC(new_npc);
|
||||||
new_npc->AddToHateList(trigger,1);
|
new_npc->AddToHateList(trigger,1);
|
||||||
@ -165,7 +167,9 @@ void Trap::Trigger(Mob* trigger)
|
|||||||
{
|
{
|
||||||
if ((tmp = database.GetNPCType(effectvalue)))
|
if ((tmp = database.GetNPCType(effectvalue)))
|
||||||
{
|
{
|
||||||
NPC* new_npc = new NPC(tmp, 0, x-2+MakeRandomInt(0, 5), y-2+MakeRandomInt(0, 5), z-2+MakeRandomInt(0, 5), MakeRandomInt(0, 249), FlyMode3);
|
auto randomOffset = xyz_heading(-2 + MakeRandomInt(0, 5), -2 + MakeRandomInt(0, 5), -2 + MakeRandomInt(0, 5), MakeRandomInt(0, 249));
|
||||||
|
auto position = randomOffset + xyz_location(x, y, z);
|
||||||
|
NPC* new_npc = new NPC(tmp, nullptr, position, FlyMode3);
|
||||||
new_npc->AddLootTable();
|
new_npc->AddLootTable();
|
||||||
entity_list.AddNPC(new_npc);
|
entity_list.AddNPC(new_npc);
|
||||||
new_npc->AddToHateList(trigger,1);
|
new_npc->AddToHateList(trigger,1);
|
||||||
@ -318,7 +322,7 @@ void Trap::CreateHiddenTrigger()
|
|||||||
make_npc->trackable = 0;
|
make_npc->trackable = 0;
|
||||||
make_npc->level = level;
|
make_npc->level = level;
|
||||||
strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
|
strcpy(make_npc->special_abilities, "19,1^20,1^24,1^25,1");
|
||||||
NPC* npca = new NPC(make_npc, 0, x, y, z, 0, FlyMode3);
|
NPC* npca = new NPC(make_npc, nullptr, xyz_heading(x, y, z, 0.0f), FlyMode3);
|
||||||
npca->GiveNPCTypeData(make_npc);
|
npca->GiveNPCTypeData(make_npc);
|
||||||
entity_list.AddNPC(npca);
|
entity_list.AddNPC(npca);
|
||||||
|
|
||||||
|
|||||||
@ -2199,7 +2199,7 @@ void Zone::DoAdventureActions()
|
|||||||
const NPCType* tmp = database.GetNPCType(ds->data_id);
|
const NPCType* tmp = database.GetNPCType(ds->data_id);
|
||||||
if(tmp)
|
if(tmp)
|
||||||
{
|
{
|
||||||
NPC* npc = new NPC(tmp, 0, ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h, FlyMode3);
|
NPC* npc = new NPC(tmp, nullptr, xyz_heading(ds->assa_x, ds->assa_y, ds->assa_z, ds->assa_h), FlyMode3);
|
||||||
npc->AddLootTable();
|
npc->AddLootTable();
|
||||||
entity_list.AddNPC(npc);
|
entity_list.AddNPC(npc);
|
||||||
npc->Shout("Rarrrgh!");
|
npc->Shout("Rarrrgh!");
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user