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NPC constructor converted to use xyz_heading
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+8
-14
@@ -245,7 +245,7 @@ Mob* QuestManager::spawn2(int npc_type, int grid, int unused, float x, float y,
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const NPCType* tmp = 0;
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if (tmp = database.GetNPCType(npc_type))
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{
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NPC* npc = new NPC(tmp, 0, x, y, z, heading, FlyMode3);
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NPC* npc = new NPC(tmp, nullptr, xyz_heading(x, y, z, heading), FlyMode3);
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npc->AddLootTable();
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entity_list.AddNPC(npc,true,true);
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if(grid > 0)
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@@ -267,7 +267,7 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, float x, flo
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const NPCType* tmp = 0;
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if (tmp = database.GetNPCType(npc_type))
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{
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NPC* npc = new NPC(tmp, 0, x, y, z, heading, FlyMode3);
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NPC* npc = new NPC(tmp, nullptr, xyz_heading(x, y, z, heading), FlyMode3);
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npc->AddLootTable();
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entity_list.AddNPC(npc,true,true);
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if(grid > 0)
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@@ -340,8 +340,8 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
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database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), 0);
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found_spawn->SetCurrentNPCID(npcid);
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NPC* npc = new NPC(tmp, found_spawn, found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(),
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found_spawn->GetHeading(), FlyMode3);
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auto position = xyz_heading(found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(), found_spawn->GetHeading());
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NPC* npc = new NPC(tmp, found_spawn, position, FlyMode3);
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found_spawn->SetNPCPointer(npc);
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npc->AddLootTable();
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@@ -1600,26 +1600,20 @@ void QuestManager::setnextinchpevent(int at) {
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owner->SetNextIncHPEvent(at);
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}
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void QuestManager::respawn(int npc_type, int grid) {
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void QuestManager::respawn(int npcTypeID, int grid) {
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QuestManagerCurrentQuestVars();
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if (!owner || !owner->IsNPC())
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return;
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float x,y,z,h;
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x = owner->GetX();
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y = owner->GetY();
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z = owner->GetZ();
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h = owner->GetHeading();
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running_quest e = quests_running_.top();
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e.depop_npc = true;
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quests_running_.pop();
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quests_running_.push(e);
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const NPCType* tmp = 0;
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if ((tmp = database.GetNPCType(npc_type)))
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const NPCType* npcType = nullptr;
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if ((npcType = database.GetNPCType(npcTypeID)))
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{
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owner = new NPC(tmp, 0, x, y, z, h, FlyMode3);
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owner = new NPC(npcType, nullptr, owner->GetPosition(), FlyMode3);
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owner->CastToNPC()->AddLootTable();
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entity_list.AddNPC(owner->CastToNPC(),true,true);
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if(grid > 0)
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