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NPC constructor converted to use xyz_heading
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+2
-2
@@ -94,10 +94,10 @@ class AA_SwarmPetInfo;
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class NPC : public Mob
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{
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public:
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static NPC* SpawnNPC(const char* spawncommand, const xyz_heading& position, Client* client = 0);
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static NPC* SpawnNPC(const char* spawncommand, const xyz_heading& position, Client* client = nullptr);
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static int8 GetAILevel(bool iForceReRead = false);
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NPC(const NPCType* data, Spawn2* respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse = false);
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NPC(const NPCType* data, Spawn2* respawn, const xyz_heading& position, int iflymode, bool IsCorpse = false);
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virtual ~NPC();
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