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https://github.com/EQEmu/Server.git
synced 2026-05-19 17:38:26 +00:00
NPC constructor converted to use xyz_heading
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+23
-24
@@ -319,10 +319,10 @@ void Client::ActivateAA(aaID activate){
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}
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// Check if AA is expendable
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if (aas_send[activate - activate_val]->special_category == 7) {
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// Add the AA cost to the extended profile to track overall total
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m_epp.expended_aa += aas_send[activate]->cost;
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SetAA(activate, 0);
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SaveAA(); /* Save Character AA */
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@@ -598,12 +598,12 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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if(summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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static const float swarm_pet_x[MAX_SWARM_PETS] = { 5, -5, 5, -5,
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10, -10, 10, -10,
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8, -8, 8, -8 };
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static const float swarm_pet_y[MAX_SWARM_PETS] = { 5, 5, -5, -5,
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10, 10, -10, -10,
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8, 8, -8, -8 };
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static const xy_location swarmPetLocations[MAX_SWARM_PETS] = {
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{5, 5}, {-5, 5}, {5, -5}, {-5, -5},
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{10, 10}, {-10, 10}, {10, -10}, {-10, -10},
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{8, 8}, {-8, 8}, {8, -8}, {-8, -8}
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};
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while(summon_count > 0) {
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int pet_duration = pet.duration;
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if(duration_override > 0)
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@@ -620,8 +620,8 @@ void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, u
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
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GetZ(), GetHeading(), FlyMode3);
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GetPosition() + swarmPetLocations[summon_count],
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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@@ -692,12 +692,11 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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if(summon_count > MAX_SWARM_PETS)
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summon_count = MAX_SWARM_PETS;
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static const float swarm_pet_x[MAX_SWARM_PETS] = { 5, -5, 5, -5,
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10, -10, 10, -10,
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8, -8, 8, -8 };
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static const float swarm_pet_y[MAX_SWARM_PETS] = { 5, 5, -5, -5,
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10, 10, -10, -10,
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8, 8, -8, -8 };
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static const xy_location swarmPetLocations[MAX_SWARM_PETS] = {
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{5, 5}, {-5, 5}, {5, -5}, {-5, -5},
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{10, 10}, {-10, 10}, {10, -10}, {-10, -10},
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{8, 8}, {-8, 8}, {8, -8}, {-8, -8}
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};
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while(summon_count > 0) {
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int pet_duration = pet.duration;
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@@ -715,8 +714,8 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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NPC* npca = new NPC(
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(npc_dup!=nullptr)?npc_dup:npc_type, //make sure we give the NPC the correct data pointer
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0,
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GetX()+swarm_pet_x[summon_count], GetY()+swarm_pet_y[summon_count],
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GetZ(), GetHeading(), FlyMode3);
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GetPosition()+swarmPetLocations[summon_count],
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FlyMode3);
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if (followme)
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npca->SetFollowID(GetID());
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@@ -899,7 +898,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture2 = 0;
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NPC* npca = new NPC(make_npc, 0, GetX(), GetY(), GetZ(), GetHeading(), FlyMode3);
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NPC* npca = new NPC(make_npc, 0, GetPosition(), FlyMode3);
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if(!npca->GetSwarmInfo()){
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AA_SwarmPetInfo* nSI = new AA_SwarmPetInfo;
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@@ -1056,7 +1055,7 @@ void Client::BuyAA(AA_Action* action)
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/* Do Player Profile rank calculations and set player profile */
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SaveAA();
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/* Save to Database to avoid having to write the whole AA array to the profile, only write changes*/
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// database.SaveCharacterAA(this->CharacterID(), aa2->id, (cur_level + 1));
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// database.SaveCharacterAA(this->CharacterID(), aa2->id, (cur_level + 1));
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if ((RuleB(AA, Stacking) && (GetClientVersionBit() >= 4) && (aa2->hotkey_sid == 4294967295u))
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&& ((aa2->max_level == (cur_level + 1)) && aa2->sof_next_id)){
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@@ -1077,7 +1076,7 @@ void Client::BuyAA(AA_Action* action)
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if (cur_level < 1){
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Message(15, "You have gained the ability \"%s\" at a cost of %d ability %s.", aa2->name, real_cost, (real_cost>1) ? "points" : "point");
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/* QS: Player_Log_AA_Purchases */
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/* QS: Player_Log_AA_Purchases */
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if (RuleB(QueryServ, PlayerLogAAPurchases)){
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std::string event_desc = StringFormat("Initial AA Purchase :: aa_name:%s aa_id:%i at cost:%i in zoneid:%i instid:%i", aa2->name, aa2->id, real_cost, this->GetZoneID(), this->GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
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@@ -1522,13 +1521,13 @@ bool ZoneDatabase::LoadAAEffects2() {
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return true;
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}
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void Client::ResetAA(){
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RefundAA();
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RefundAA();
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uint32 i;
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for(i=0;i<MAX_PP_AA_ARRAY;i++){
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aa[i]->AA = 0;
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aa[i]->value = 0;
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m_pp.aa_array[MAX_PP_AA_ARRAY].AA = 0;
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m_pp.aa_array[MAX_PP_AA_ARRAY].value = 0;
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m_pp.aa_array[MAX_PP_AA_ARRAY].value = 0;
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}
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std::map<uint32,uint8>::iterator itr;
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@@ -1544,7 +1543,7 @@ void Client::ResetAA(){
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m_pp.raid_leadership_exp = 0;
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database.DeleteCharacterAAs(this->CharacterID());
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SaveAA();
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SaveAA();
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SendAATable();
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database.DeleteCharacterLeadershipAAs(this->CharacterID());
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Kick();
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