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https://github.com/EQEmu/Server.git
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Merge branch 'master' into bot-rewrite
This commit is contained in:
+20
-26
@@ -2564,16 +2564,12 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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const uint8 killed_level = GetLevel();
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if (GetClass() == Class::LDoNTreasure) { // open chest
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auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
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auto a = (Animation_Struct*) outapp->pBuffer;
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static EQApplicationPacket p(OP_Animation, sizeof(Animation_Struct));
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auto a = (Animation_Struct*) p.pBuffer;
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a->spawnid = GetID();
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a->action = 0x0F;
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a->speed = 10;
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entity_list.QueueCloseClients(this, outapp);
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safe_delete(outapp);
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entity_list.QueueCloseClients(this, &p);
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}
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auto app = new EQApplicationPacket(OP_Death, sizeof(Death_Struct));
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@@ -3412,15 +3408,15 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
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attacker->Damage(this, -DS, spellid, EQ::skills::SkillAbjuration/*hackish*/, false);
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//we can assume there is a spell now
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auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct* cds = (CombatDamage_Struct*)outapp->pBuffer;
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cds->target = attacker->GetID();
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cds->source = GetID();
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cds->type = spellbonuses.DamageShieldType;
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cds->spellid = 0x0;
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cds->damage = DS;
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entity_list.QueueCloseClients(this, outapp);
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safe_delete(outapp);
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static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
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auto b = (CombatDamage_Struct *) p.pBuffer;
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b->target = attacker->GetID();
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b->source = GetID();
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b->type = spellbonuses.DamageShieldType;
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b->spellid = 0x0;
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b->damage = DS;
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entity_list.QueueCloseClients(this, &p);
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}
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else if (DS > 0 && !spell_ds) {
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//we are healing the attacker...
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@@ -4537,8 +4533,8 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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//send damage packet...
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if (!iBuffTic) { //buff ticks do not send damage, instead they just call SendHPUpdate(), which is done above
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auto outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));
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CombatDamage_Struct* a = (CombatDamage_Struct*)outapp->pBuffer;
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static EQApplicationPacket p(OP_Damage, sizeof(CombatDamage_Struct));
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auto a = (CombatDamage_Struct *) p.pBuffer;
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a->target = GetID();
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if (!attacker) {
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@@ -4619,7 +4615,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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if (!FromDamageShield) {
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entity_list.QueueCloseClients(
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attacker, /* Sender */
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outapp, /* packet */
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&p, /* packet */
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false, /* Skip Sender */
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((IsValidSpell(spell_id)) ? RuleI(Range, SpellMessages) : RuleI(Range, DamageMessages)),
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0, /* don't skip anyone on spell */
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@@ -4693,11 +4689,11 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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filter = FilterMyMisses;
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if (attacker->IsClient()) {
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attacker->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
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attacker->CastToClient()->QueuePacket(&p, true, CLIENT_CONNECTED, filter);
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} else {
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entity_list.QueueCloseClients(
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attacker, /* Sender */
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outapp, /* packet */
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&p, /* packet */
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false, /* Skip Sender */
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(
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IsValidSpell(spell_id) ?
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@@ -4752,7 +4748,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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a->type = DamageTypeSpell;
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entity_list.QueueCloseClients(
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this, /* Sender */
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outapp, /* packet */
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&p, /* packet */
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false, /* Skip Sender */
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range, /* distance packet travels at the speed of sound */
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0, /* don't skip anyone on spell */
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@@ -4763,7 +4759,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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else {
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//I dont think any filters apply to damage affecting us
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if (IsClient()) {
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CastToClient()->QueuePacket(outapp);
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CastToClient()->QueuePacket(&p);
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}
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// Send normal message to observers
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@@ -4773,7 +4769,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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if (!owner || (owner && !owner->IsClient())) {
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entity_list.QueueCloseClients(
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this, /* Sender */
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outapp, /* packet */
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&p, /* packet */
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true, /* Skip Sender */
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range, /* distance packet travels at the speed of sound */
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(IsValidSpell(spell_id) && skill_used != EQ::skills::SkillTigerClaw) ? 0 : skip,
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@@ -4783,8 +4779,6 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
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}
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}
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}
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safe_delete(outapp);
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}
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else {
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//else, it is a buff tic...
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