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Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system
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@@ -91,8 +91,6 @@ public:
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void depopall(int npc_type = 0);
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void depopzone(bool StartSpawnTimer = true);
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void repopzone();
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void ConnectNodeToNode(int node1, int node2, int teleport, int doorid);
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void AddNode(float x, float y, float z, float best_z, int32 requested_id);
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void settarget(const char *type, int target_id);
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void follow(int entity_id, int distance);
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void sfollow();
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