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Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files
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@@ -12584,9 +12584,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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if (IsAIControlled())
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return;
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if(!anim_change_timer.Check())
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return;
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if (sa->parameter == ANIM_STAND) {
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SetAppearance(eaStanding);
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playeraction = 0;
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