Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files

This commit is contained in:
KimLS
2015-02-09 17:48:07 -08:00
parent e6eb4e16d1
commit 543e265b0a
4 changed files with 31 additions and 8 deletions
-3
View File
@@ -12584,9 +12584,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
if (IsAIControlled())
return;
if(!anim_change_timer.Check())
return;
if (sa->parameter == ANIM_STAND) {
SetAppearance(eaStanding);
playeraction = 0;