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Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files
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+1
-2
@@ -141,11 +141,10 @@ Client::Client(EQStreamInterface* ieqs)
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merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
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ItemTickTimer(10000),
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ItemQuestTimer(500),
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anim_change_timer(100),
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anon_toggle_timer(250),
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afk_toggle_timer(250),
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helm_toggle_timer(250),
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light_update_timer(250),
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light_update_timer(600),
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m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
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m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
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m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
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@@ -1465,7 +1465,6 @@ private:
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Timer TrackingTimer;
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Timer RespawnFromHoverTimer;
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Timer merc_timer;
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Timer anim_change_timer;
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Timer anon_toggle_timer;
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Timer afk_toggle_timer;
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Timer helm_toggle_timer;
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@@ -12584,9 +12584,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
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if (IsAIControlled())
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return;
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if(!anim_change_timer.Check())
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return;
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if (sa->parameter == ANIM_STAND) {
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SetAppearance(eaStanding);
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playeraction = 0;
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