Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files

This commit is contained in:
KimLS
2015-02-09 17:48:07 -08:00
parent e6eb4e16d1
commit 543e265b0a
4 changed files with 31 additions and 8 deletions
+1 -2
View File
@@ -141,11 +141,10 @@ Client::Client(EQStreamInterface* ieqs)
merc_timer(RuleI(Mercs, UpkeepIntervalMS)),
ItemTickTimer(10000),
ItemQuestTimer(500),
anim_change_timer(100),
anon_toggle_timer(250),
afk_toggle_timer(250),
helm_toggle_timer(250),
light_update_timer(250),
light_update_timer(600),
m_Proximity(FLT_MAX, FLT_MAX, FLT_MAX), //arbitrary large number
m_ZoneSummonLocation(-2.0f,-2.0f,-2.0f),
m_AutoAttackPosition(0.0f, 0.0f, 0.0f, 0.0f),
-1
View File
@@ -1465,7 +1465,6 @@ private:
Timer TrackingTimer;
Timer RespawnFromHoverTimer;
Timer merc_timer;
Timer anim_change_timer;
Timer anon_toggle_timer;
Timer afk_toggle_timer;
Timer helm_toggle_timer;
-3
View File
@@ -12584,9 +12584,6 @@ void Client::Handle_OP_SpawnAppearance(const EQApplicationPacket *app)
if (IsAIControlled())
return;
if(!anim_change_timer.Check())
return;
if (sa->parameter == ANIM_STAND) {
SetAppearance(eaStanding);
playeraction = 0;