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Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
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@ -14,6 +14,7 @@ Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitra
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Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
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Kayen: Fixes and Updates for melee and spell mitigation runes.
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Kayen: Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed. DOT ticks will no longer be absorbed.
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Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
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== 06/13/2014 ==
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Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
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@ -380,7 +380,7 @@ typedef enum {
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//#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
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#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
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#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
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//#define SE_Metabolism 233 // *not implemented - (Crown of Feathers) Increase metabolism?
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#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
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//#define SE_ReduceApplyPoisonTime 234 // not implemented as bonus - reduces the time to apply poison
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#define SE_ChannelChanceSpells 235 // implemented[AA] - chance to channel from SPELLS *No longer used on live.
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//#define SE_FreePet 236 // not used
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@ -1264,6 +1264,10 @@ void Client::ApplyAABonuses(uint32 aaid, uint32 slots, StatBonuses* newbon)
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newbon->BerserkSPA = true;
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break;
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case SE_Metabolism:
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newbon->Metabolism += base1;
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break;
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}
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}
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}
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@ -2729,6 +2733,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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newbon->BerserkSPA = true;
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break;
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case SE_Metabolism:
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newbon->Metabolism += effect_value;
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break;
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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@ -4130,6 +4139,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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aabonuses.Vampirism = effect_value;
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itembonuses.Vampirism = effect_value;
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break;
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case SE_Metabolism:
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spellbonuses.Metabolism = effect_value;
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aabonuses.Metabolism = effect_value;
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itembonuses.Metabolism = effect_value;
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break;
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}
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}
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@ -8134,20 +8134,12 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
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uint16 cons_mod = 180;
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switch(GetAA(aaInnateMetabolism)){
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case 1:
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cons_mod = cons_mod * 110 * RuleI(Character, ConsumptionMultiplier) / 10000;
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break;
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case 2:
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cons_mod = cons_mod * 125 * RuleI(Character, ConsumptionMultiplier) / 10000;
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break;
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case 3:
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cons_mod = cons_mod * 150 * RuleI(Character, ConsumptionMultiplier) / 10000;
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break;
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default:
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cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
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break;
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}
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int16 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
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if (metabolism_bonus)
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cons_mod = cons_mod * metabolism_bonus* RuleI(Character, ConsumptionMultiplier) / 10000;
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else
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cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
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if(type == ItemTypeFood)
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{
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@ -356,7 +356,8 @@ struct StatBonuses {
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bool BStacker; // For buff stack blocking
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bool CStacker; // For buff stack blocking
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bool DStacker; // For buff stack blocking
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bool BerserkSPA; // berserk effect
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bool BerserkSPA; // berserk effect
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int16 Metabolism; // Food/drink consumption rates.
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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@ -2901,6 +2901,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_DoubleRiposte:
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case SE_Berserk:
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case SE_Vampirism:
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case SE_Metabolism:
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{
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break;
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}
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