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[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command. Cleanup command messages and logic. Add constants for Emote Events and Emote Types and replace all the old constants with the new constants. * Update emoteview.cpp * Cleanup #emotesearch Command.
This commit is contained in:
@@ -2,77 +2,141 @@
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void command_emotesearch(Client *c, const Seperator *sep)
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{
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if (sep->arg[1][0] == 0) {
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c->Message(Chat::White, "Usage: #emotesearch [search string or emoteid]");
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auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #emotesearch [Emote ID]");
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c->Message(Chat::White, "Usage: #emotesearch [Search Crteria]");
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return;
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}
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else {
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const char *search_criteria = sep->argplus[1];
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int count = 0;
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if (Seperator::IsNumber(search_criteria)) {
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uint32 emoteid = atoi(search_criteria);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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NPC_Emote_Struct *nes = iterator.GetData();
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if (emoteid == nes->emoteid) {
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c->Message(
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Chat::White,
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"EmoteID: %i Event: %i Type: %i Text: %s",
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nes->emoteid,
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nes->event_,
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nes->type,
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nes->text
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);
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count++;
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}
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iterator.Advance();
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auto emote_count = 0;
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auto emote_number = 1;
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std::string search_criteria = sep->argplus[1];
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bool found_by_id = false;
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if (!sep->IsNumber(1)) {
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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auto current_text = Strings::ToLower(e->text);
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if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Emote ID: {}",
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emote_number,
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e->emoteid
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (count == 0) {
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c->Message(Chat::White, "No emotes found.");
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}
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else {
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c->Message(Chat::White, "%i emote(s) found", count);
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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else {
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char sText[64];
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char sCriteria[515];
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strn0cpy(sCriteria, search_criteria, sizeof(sCriteria));
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strupr(sCriteria);
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char *pdest;
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} else {
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auto emote_id = std::stoul(search_criteria);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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if (emote_id == e->emoteid) {
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found_by_id = true;
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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NPC_Emote_Struct *nes = iterator.GetData();
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strn0cpy(sText, nes->text, sizeof(sText));
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strupr(sText);
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pdest = strstr(sText, sCriteria);
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if (pdest != nullptr) {
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c->Message(
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Chat::White,
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"EmoteID: %i Event: %i Type: %i Text: %s",
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nes->emoteid,
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nes->event_,
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nes->type,
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nes->text
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);
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count++;
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}
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if (count == 50) {
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break;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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iterator.Advance();
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (count == 50) {
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c->Message(Chat::White, "50 emotes shown...too many results.");
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}
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else {
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c->Message(Chat::White, "%i emote(s) found", count);
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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}
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auto found_string = (
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found_by_id ?
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fmt::format("ID {}", search_criteria) :
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search_criteria
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);
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if (!emote_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"No Emotes found matching {}.",
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found_string
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).c_str()
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);
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} else if (emote_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching {}, too many results.",
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found_string
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching {}.",
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emote_count,
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emote_count != 1 ? "s" : "",
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found_string
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).c_str()
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);
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}
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}
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