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[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command. Cleanup command messages and logic. Add constants for Emote Events and Emote Types and replace all the old constants with the new constants. * Update emoteview.cpp * Cleanup #emotesearch Command.
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@@ -337,6 +337,24 @@ namespace EQ
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Snowing
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};
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enum EmoteEventTypes : uint8 {
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LeaveCombat,
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EnterCombat,
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OnDeath,
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AfterDeath,
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Hailed,
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KilledPC,
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KilledNPC,
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OnSpawn,
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OnDespawn
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};
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enum EmoteTypes : uint8 {
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Emote,
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Shout,
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Proximity
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};
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const char *GetStanceName(StanceType stance_type);
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int ConvertStanceTypeToIndex(StanceType stance_type);
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@@ -373,6 +391,12 @@ namespace EQ
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extern const std::map<uint8, std::string>& GetWeatherTypeMap();
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std::string GetWeatherTypeName(uint8 weather_type);
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extern const std::map<uint8, std::string>& GetEmoteEventTypeMap();
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std::string GetEmoteEventTypeName(uint8 emote_event_type);
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extern const std::map<uint8, std::string>& GetEmoteTypeMap();
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std::string GetEmoteTypeName(uint8 emote_type);
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const int STANCE_TYPE_FIRST = stancePassive;
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const int STANCE_TYPE_LAST = stanceBurnAE;
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const int STANCE_TYPE_COUNT = stanceBurnAE;
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