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[Commands] Cleanup #emotesearch and #emoteview Command. (#2494)
* [Commands] Cleanup #emoteview Command. Cleanup command messages and logic. Add constants for Emote Events and Emote Types and replace all the old constants with the new constants. * Update emoteview.cpp * Cleanup #emotesearch Command.
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@@ -533,3 +533,49 @@ std::string EQ::constants::GetWeatherTypeName(uint8 weather_type)
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return std::string();
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}
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const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
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{
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static const std::map<uint8, std::string> emote_event_type_map = {
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{ EmoteEventTypes::LeaveCombat, "Leave Combat" },
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{ EmoteEventTypes::EnterCombat, "Enter Combat" },
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{ EmoteEventTypes::OnDeath, "On Death" },
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{ EmoteEventTypes::AfterDeath, "After Death" },
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{ EmoteEventTypes::Hailed, "Hailed" },
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{ EmoteEventTypes::KilledPC, "Killed PC" },
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{ EmoteEventTypes::KilledNPC, "Killed NPC" },
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{ EmoteEventTypes::OnSpawn, "On Spawn" },
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{ EmoteEventTypes::OnDespawn, "On Despawn" }
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};
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return emote_event_type_map;
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}
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std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
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{
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if (EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
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return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
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}
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return std::string();
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}
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const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
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{
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static const std::map<uint8, std::string> emote_type_map = {
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{ EmoteTypes::Emote, "Emote" },
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{ EmoteTypes::Shout, "Shout" },
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{ EmoteTypes::Proximity, "Proximity" }
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};
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return emote_type_map;
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}
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std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
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{
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if (EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
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return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
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}
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return std::string();
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}
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