[World API] Input Validation (#4904)

* [World API] Input Validation

* Update eqemu_api_world_data_service.cpp

* Add db ping to player events processor, move back into main thread
This commit is contained in:
Chris Miles
2025-05-22 13:08:17 -05:00
committed by GitHub
parent cb866cba31
commit 53cc2de459
5 changed files with 33 additions and 16 deletions
+8 -12
View File
@@ -182,7 +182,8 @@ int main(int argc, char **argv)
EQTimeTimer.Start(600000);
Timer parcel_prune_timer(86400000);
parcel_prune_timer.Start(86400000);
Timer player_event_log_process(1000);
player_event_log_process.Start(1000);
// global loads
LogInfo("Loading launcher list");
@@ -385,15 +386,6 @@ int main(int argc, char **argv)
player_event_logs.Init();
}
auto event_log_processor = std::jthread([](const std::stop_token& stoken) {
while (!stoken.stop_requested()) {
if (!RuleB(Logging, PlayerEventsQSProcess)) {
player_event_logs.Process();
}
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
}
});
auto loop_fn = [&](EQ::Timer* t) {
Timer::SetCurrentTime();
@@ -487,6 +479,12 @@ int main(int argc, char **argv)
shared_task_manager.Process();
dynamic_zone_manager.Process();
if (!RuleB(Logging, PlayerEventsQSProcess)) {
if (player_event_log_process.Check()) {
player_event_logs.Process();
}
}
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
@@ -506,8 +504,6 @@ int main(int argc, char **argv)
EQ::EventLoop::Get().Run();
event_log_processor.request_stop();
LogInfo("World main loop completed");
LogInfo("Shutting down zone connections (if any)");
zoneserver_list.KillAll();