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[Dynamic Zones] Implement dz templates (#2345)
This allows shared tasks to create dz instances automatically through the `dz_template_id` field instead of using quest scripts. Quest apis were also added to create expeditions from template ids.
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@@ -1973,6 +1973,11 @@ Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 versio
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return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, disable_messages);
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}
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Lua_Expedition Lua_Client::CreateExpeditionFromTemplate(uint32_t dz_template_id) {
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Lua_Safe_Call_Class(Lua_Expedition);
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return self->CreateExpeditionFromTemplate(dz_template_id);
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}
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Lua_Expedition Lua_Client::GetExpedition() {
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Lua_Safe_Call_Class(Lua_Expedition);
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return self->GetExpedition();
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@@ -2604,6 +2609,7 @@ luabind::scope lua_register_client() {
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.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object))&Lua_Client::CreateExpedition)
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.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
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.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
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.def("CreateExpeditionFromTemplate", &Lua_Client::CreateExpeditionFromTemplate)
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.def("CreateTaskDynamicZone", &Lua_Client::CreateTaskDynamicZone)
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.def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID)
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.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory)
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