Fixed issues with Z correctness when NPCs are pathing on normal grids

Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
This commit is contained in:
Akkadius
2017-06-28 02:38:20 -05:00
parent 592bbd3180
commit 539fa8b262
7 changed files with 85 additions and 119 deletions
+40 -101
View File
@@ -513,39 +513,8 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
m_Position.y = new_y;
m_Position.z = new_z;
uint8 NPCFlyMode = 0;
if (IsNPC()) {
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
NPCFlyMode = 1;
}
//fix up pathing Z
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
{
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
{
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
if ((newz > -2000) &&
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if ((std::abs(x - m_Position.x) < 0.5) &&
(std::abs(y - m_Position.y) < 0.5)) {
if (std::abs(z - m_Position.z) <=
RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.z = z;
else
m_Position.z = newz + 1;
}
else
m_Position.z = newz + 1;
}
}
}
if(fix_z_timer.Check())
this->FixZ();
tar_ndx++;
return true;
@@ -651,37 +620,8 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, int speed, boo
m_Position.w = CalculateHeadingToTarget(x, y);
}
uint8 NPCFlyMode = 0;
if (IsNPC()) {
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
NPCFlyMode = 1;
}
//fix up pathing Z
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving)) {
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
{
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
if ((newz > -2000) &&
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if (std::abs(x - m_Position.x) < 0.5 && std::abs(y - m_Position.y) < 0.5) {
if (std::abs(z - m_Position.z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.z = z;
else
m_Position.z = newz + 1;
}
else
m_Position.z = newz + 1;
}
}
}
if (fix_z_timer.Check())
this->FixZ();
SetMoving(true);
moved = true;
@@ -769,39 +709,8 @@ bool Mob::CalculateNewPosition(float x, float y, float z, int speed, bool checkZ
Log(Logs::Detail, Logs::AI, "Next position (%.3f, %.3f, %.3f)", m_Position.x, m_Position.y, m_Position.z);
}
uint8 NPCFlyMode = 0;
if (IsNPC()) {
if (CastToNPC()->GetFlyMode() == 1 || CastToNPC()->GetFlyMode() == 2)
NPCFlyMode = 1;
}
//fix up pathing Z
if (!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
{
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
{
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
Log(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
if ((newz > -2000) &&
std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if (std::abs(x - m_Position.x) < 0.5 && std::abs(y - m_Position.y) < 0.5) {
if (std::abs(z - m_Position.z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.z = z;
else
m_Position.z = newz + 1;
}
else
m_Position.z = newz + 1;
}
}
}
if (fix_z_timer.Check())
this->FixZ();
//OP_MobUpdate
if ((old_test_vector != test_vector) || tar_ndx>20) { //send update
@@ -943,9 +852,6 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
m_Position.y = new_y;
m_Position.z = new_z + 0.1;
//fix up pathing Z, this shouldent be needed IF our waypoints
//are corrected instead
if (zone->HasMap() && RuleB(Map, FixPathingZOnSendTo))
{
if (!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
@@ -955,7 +861,7 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
float newz = zone->zonemap->FindBestZ(dest, nullptr);
Log(Logs::Detail, Logs::AI, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
Log(Logs::Moderate, Logs::Pathing, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz, m_Position.x, m_Position.y, m_Position.z);
if ((newz > -2000) && std::abs(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
m_Position.z = newz + 1;
@@ -963,6 +869,39 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
}
}
void Mob::FixZ() {
BenchTimer timer;
timer.reset();
if (zone->HasMap() && RuleB(Map, FixZWhenMoving) && (flymode != 1 && flymode != 2))
{
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(glm::vec3(m_Position))))
{
glm::vec3 dest(m_Position.x, m_Position.y, m_Position.z);
float new_z = zone->zonemap->FindBestZ(dest, nullptr);
auto duration = timer.elapsed();
Log(
Logs::Moderate,
Logs::Pathing,
"Mob::FixZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
this->GetCleanName(),
new_z,
m_Position.x,
m_Position.y,
m_Position.z,
duration
);
if ((new_z > -2000) && std::abs(new_z - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.z = new_z + 1;
}
}
}
int ZoneDatabase::GetHighestGrid(uint32 zoneid) {
std::string query = StringFormat("SELECT COALESCE(MAX(id), 0) FROM grid WHERE zoneid = %i", zoneid);