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Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following NPC corpses should fall into the ground far less
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@@ -913,6 +913,7 @@ public:
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float GetGroundZ(float new_x, float new_y, float z_offset=0.0);
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void SendTo(float new_x, float new_y, float new_z);
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void SendToFixZ(float new_x, float new_y, float new_z);
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void FixZ();
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void NPCSpecialAttacks(const char* parse, int permtag, bool reset = true, bool remove = false);
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inline uint32 DontHealMeBefore() const { return pDontHealMeBefore; }
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inline uint32 DontBuffMeBefore() const { return pDontBuffMeBefore; }
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@@ -1373,6 +1374,8 @@ protected:
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bool flee_mode;
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Timer flee_timer;
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Timer fix_z_timer;
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Timer fix_z_timer_engaged;
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bool pAIControlled;
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bool roamer;
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