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Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following NPC corpses should fall into the ground far less
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+3
-1
@@ -112,7 +112,9 @@ Mob::Mob(const char* in_name,
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m_Position(position),
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tmHidden(-1),
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mitigation_ac(0),
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m_specialattacks(eSpecialAttacks::None)
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m_specialattacks(eSpecialAttacks::None),
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fix_z_timer(1000),
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fix_z_timer_engaged(100)
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{
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targeted = 0;
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tar_ndx=0;
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