Fixed issues with Z correctness when NPCs are pathing on normal grids

Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
This commit is contained in:
Akkadius
2017-06-28 02:38:20 -05:00
parent 592bbd3180
commit 539fa8b262
7 changed files with 85 additions and 119 deletions
+3 -1
View File
@@ -112,7 +112,9 @@ Mob::Mob(const char* in_name,
m_Position(position),
tmHidden(-1),
mitigation_ac(0),
m_specialattacks(eSpecialAttacks::None)
m_specialattacks(eSpecialAttacks::None),
fix_z_timer(1000),
fix_z_timer_engaged(100)
{
targeted = 0;
tar_ndx=0;