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Switched to position based GetReciprocalHeading instead of Mob::GetReciprocalHeading
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@@ -511,10 +511,6 @@ public:
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void ShowStats(Client* client);
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void ShowBuffs(Client* client);
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void ShowBuffList(Client* client);
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float DistNoRoot(const Mob &) const;
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float DistNoRootNoZ(float x, float y) const;
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float DistNoRootNoZ(const Mob &) const;
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static float GetReciprocalHeading(Mob* target);
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bool PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest,
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bool lookForAftArc = true);
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