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[Feature] Add Rule for dealing with augments when an item evolves (#4758)
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+2
-1
@@ -404,6 +404,7 @@ public:
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void LoadParcels();
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std::map<uint32, CharacterParcelsRepository::CharacterParcels> GetParcels() { return m_parcels; }
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int32 FindNextFreeParcelSlot(uint32 char_id);
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int32 FindNextFreeParcelSlotUsingMemory();
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void SendParcelIconStatus();
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void SendBecomeTraderToWorld(Client *trader, BazaarTraderBarterActions action);
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@@ -1900,7 +1901,7 @@ public:
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void SendEvolvingPacket(int8 action, const CharacterEvolvingItemsRepository::CharacterEvolvingItems &item);
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void DoEvolveItemToggle(const EQApplicationPacket* app);
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void DoEvolveItemDisplayFinalResult(const EQApplicationPacket* app);
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bool DoEvolveCheckProgression(const EQ::ItemInstance &inst);
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bool DoEvolveCheckProgression(EQ::ItemInstance &inst);
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void SendEvolveXPWindowDetails(const EQApplicationPacket* app);
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void DoEvolveTransferXP(const EQApplicationPacket* app);
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void SendEvolveXPTransferWindow();
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