[Feature] Add Rule for dealing with augments when an item evolves (#4758)

This commit is contained in:
Mitch Freeman
2025-03-08 01:00:11 -04:00
committed by GitHub
parent 9f10c12874
commit 53610c2f0f
4 changed files with 64 additions and 4 deletions
+2 -1
View File
@@ -404,6 +404,7 @@ public:
void LoadParcels();
std::map<uint32, CharacterParcelsRepository::CharacterParcels> GetParcels() { return m_parcels; }
int32 FindNextFreeParcelSlot(uint32 char_id);
int32 FindNextFreeParcelSlotUsingMemory();
void SendParcelIconStatus();
void SendBecomeTraderToWorld(Client *trader, BazaarTraderBarterActions action);
@@ -1900,7 +1901,7 @@ public:
void SendEvolvingPacket(int8 action, const CharacterEvolvingItemsRepository::CharacterEvolvingItems &item);
void DoEvolveItemToggle(const EQApplicationPacket* app);
void DoEvolveItemDisplayFinalResult(const EQApplicationPacket* app);
bool DoEvolveCheckProgression(const EQ::ItemInstance &inst);
bool DoEvolveCheckProgression(EQ::ItemInstance &inst);
void SendEvolveXPWindowDetails(const EQApplicationPacket* app);
void DoEvolveTransferXP(const EQApplicationPacket* app);
void SendEvolveXPTransferWindow();