heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob

This commit is contained in:
Arthur Ice
2014-11-25 20:16:04 -08:00
parent 640aea24bc
commit 53602e3c61
13 changed files with 318 additions and 319 deletions
+105 -105
View File
@@ -437,10 +437,10 @@ void NPC::SaveGuardSpot(bool iClearGuardSpot) {
guard_heading = 0;
}
else {
guard_x = x_pos;
guard_y = y_pos;
guard_z = z_pos;
guard_heading = heading;
guard_x = m_Position.m_X;
guard_y = m_Position.m_Y;
guard_z = m_Position.m_Z;
guard_heading = m_Position.m_Heading;
if(guard_heading == 0)
guard_heading = 0.0001; //hack to make IsGuarding simpler
mlog(AI__WAYPOINTS, "Setting guard position to (%.3f, %.3f, %.3f)", guard_x, guard_y, guard_z);
@@ -452,7 +452,7 @@ void NPC::NextGuardPosition() {
SetHeading(guard_heading);
mlog(AI__WAYPOINTS, "Unable to move to next guard position. Probably rooted.");
}
else if((x_pos == guard_x) && (y_pos == guard_y) && (z_pos == guard_z))
else if((m_Position.m_X == guard_x) && (m_Position.m_Y == guard_y) && (m_Position.m_Z == guard_z))
{
if(moved)
{
@@ -480,7 +480,7 @@ void Mob::SaveSpawnSpot() {
}*/
float Mob::CalculateDistance(float x, float y, float z) {
return (float)sqrtf( ((x_pos-x)*(x_pos-x)) + ((y_pos-y)*(y_pos-y)) + ((z_pos-z)*(z_pos-z)) );
return (float)sqrtf( ((m_Position.m_X-x)*(m_Position.m_X-x)) + ((m_Position.m_Y-y)*(m_Position.m_Y-y)) + ((m_Position.m_Z-z)*(m_Position.m_Z-z)) );
}
/*
@@ -491,13 +491,13 @@ uint8 NPC::CalculateHeadingToNextWaypoint() {
float Mob::CalculateHeadingToTarget(float in_x, float in_y) {
float angle;
if (in_x-x_pos > 0)
angle = - 90 + atan((float)(in_y-y_pos) / (float)(in_x-x_pos)) * 180 / M_PI;
else if (in_x-x_pos < 0)
angle = + 90 + atan((float)(in_y-y_pos) / (float)(in_x-x_pos)) * 180 / M_PI;
if (in_x-m_Position.m_X > 0)
angle = - 90 + atan((float)(in_y-m_Position.m_Y) / (float)(in_x-m_Position.m_X)) * 180 / M_PI;
else if (in_x-m_Position.m_X < 0)
angle = + 90 + atan((float)(in_y-m_Position.m_Y) / (float)(in_x-m_Position.m_X)) * 180 / M_PI;
else // Added?
{
if (in_y-y_pos > 0)
if (in_y-m_Position.m_Y > 0)
angle = 0;
else
angle = 180;
@@ -513,16 +513,16 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
if(GetID()==0)
return true;
if ((x_pos-x == 0) && (y_pos-y == 0)) {//spawn is at target coords
if(z_pos-z != 0) {
z_pos = z;
if ((m_Position.m_X-x == 0) && (m_Position.m_Y-y == 0)) {//spawn is at target coords
if(m_Position.m_Z-z != 0) {
m_Position.m_Z = z;
mlog(AI__WAYPOINTS, "Calc Position2 (%.3f, %.3f, %.3f): Jumping pure Z.", x, y, z);
return true;
}
mlog(AI__WAYPOINTS, "Calc Position2 (%.3f, %.3f, %.3f) inWater=%d: We are there.", x, y, z, inWater);
return false;
}
else if ((ABS(x_pos - x) < 0.1) && (ABS(y_pos - y) < 0.1))
else if ((ABS(m_Position.m_X - x) < 0.1) && (ABS(m_Position.m_Y - y) < 0.1))
{
mlog(AI__WAYPOINTS, "Calc Position2 (%.3f, %.3f, %.3f): X/Y difference <0.1, Jumping to target.", x, y, z);
@@ -530,25 +530,25 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
entity_list.ProcessMove(CastToNPC(), x, y, z);
}
x_pos = x;
y_pos = y;
z_pos = z;
m_Position.m_X = x;
m_Position.m_Y = y;
m_Position.m_Z = z;
return true;
}
int compare_steps = IsBoat() ? 1 : 20;
if(tar_ndx < compare_steps && tarx==x && tary==y) {
float new_x = x_pos + tar_vx*tar_vector;
float new_y = y_pos + tar_vy*tar_vector;
float new_z = z_pos + tar_vz*tar_vector;
float new_x = m_Position.m_X + tar_vx*tar_vector;
float new_y = m_Position.m_Y + tar_vy*tar_vector;
float new_z = m_Position.m_Z + tar_vz*tar_vector;
if(IsNPC()) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z;
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z;
mlog(AI__WAYPOINTS, "Calculating new position2 to (%.3f, %.3f, %.3f), old vector (%.3f, %.3f, %.3f)", x, y, z, tar_vx, tar_vy, tar_vz);
@@ -563,25 +563,25 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
{
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(x_pos, y_pos, z_pos)))
(zone->HasWaterMap() && !zone->watermap->InWater(m_Position.m_X, m_Position.m_Y, m_Position.m_Z)))
{
Map::Vertex dest(x_pos, y_pos, z_pos);
Map::Vertex dest(m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.m_X,m_Position.m_Y,m_Position.m_Z);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if((ABS(x - x_pos) < 0.5) && (ABS(y - y_pos) < 0.5))
if((ABS(x - m_Position.m_X) < 0.5) && (ABS(y - m_Position.m_Y) < 0.5))
{
if(ABS(z-z_pos) <= RuleR(Map, FixPathingZMaxDeltaMoving))
z_pos = z;
if(ABS(z-m_Position.m_Z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.m_Z = z;
else
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
else
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
}
}
@@ -600,9 +600,9 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
tary=y;
tarz=z;
float nx = this->x_pos;
float ny = this->y_pos;
float nz = this->z_pos;
float nx = this->m_Position.m_X;
float ny = this->m_Position.m_Y;
float nz = this->m_Position.m_Z;
// float nh = this->heading;
tar_vx = x - nx;
@@ -635,19 +635,19 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
tar_vy = tar_vy/numsteps;
tar_vz = tar_vz/numsteps;
float new_x = x_pos + tar_vx;
float new_y = y_pos + tar_vy;
float new_z = z_pos + tar_vz;
float new_x = m_Position.m_X + tar_vx;
float new_y = m_Position.m_Y + tar_vy;
float new_z = m_Position.m_Z + tar_vz;
if(IsNPC()) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z;
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z;
m_Position.m_Heading = CalculateHeadingToTarget(x, y);
tar_ndx=22-numsteps;
heading = CalculateHeadingToTarget(x, y);
mlog(AI__WAYPOINTS, "Next position2 (%.3f, %.3f, %.3f) (%d steps)", x_pos, y_pos, z_pos, numsteps);
mlog(AI__WAYPOINTS, "Next position2 (%.3f, %.3f, %.3f) (%d steps)", m_Position.m_X, m_Position.m_Y, m_Position.m_Z, numsteps);
}
else
{
@@ -655,9 +655,9 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
entity_list.ProcessMove(CastToNPC(), x, y, z);
}
x_pos = x;
y_pos = y;
z_pos = z;
m_Position.m_X = x;
m_Position.m_Y = y;
m_Position.m_Z = z;
mlog(AI__WAYPOINTS, "Only a single step to get there... jumping.");
@@ -667,18 +667,18 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
else {
tar_vector/=20;
float new_x = x_pos + tar_vx*tar_vector;
float new_y = y_pos + tar_vy*tar_vector;
float new_z = z_pos + tar_vz*tar_vector;
float new_x = m_Position.m_X + tar_vx*tar_vector;
float new_y = m_Position.m_Y + tar_vy*tar_vector;
float new_z = m_Position.m_Z + tar_vz*tar_vector;
if(IsNPC()) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z;
heading = CalculateHeadingToTarget(x, y);
mlog(AI__WAYPOINTS, "Next position2 (%.3f, %.3f, %.3f) (%d steps)", x_pos, y_pos, z_pos, numsteps);
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z;
m_Position.m_Heading = CalculateHeadingToTarget(x, y);
mlog(AI__WAYPOINTS, "Next position2 (%.3f, %.3f, %.3f) (%d steps)", m_Position.m_X, m_Position.m_Y, m_Position.m_Z, numsteps);
}
uint8 NPCFlyMode = 0;
@@ -692,25 +692,25 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving)) {
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(x_pos, y_pos, z_pos)))
(zone->HasWaterMap() && !zone->watermap->InWater(m_Position.m_X, m_Position.m_Y, m_Position.m_Z)))
{
Map::Vertex dest(x_pos, y_pos, z_pos);
Map::Vertex dest(m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
float newz = zone->zonemap->FindBestZ(dest, nullptr); + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.m_X,m_Position.m_Y,m_Position.m_Z);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if(ABS(x - x_pos) < 0.5 && ABS(y - y_pos) < 0.5)
if(ABS(x - m_Position.m_X) < 0.5 && ABS(y - m_Position.m_Y) < 0.5)
{
if(ABS(z - z_pos) <= RuleR(Map, FixPathingZMaxDeltaMoving))
z_pos = z;
if(ABS(z - m_Position.m_Z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.m_Z = z;
else
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
else
z_pos = newz+1;
m_Position.m_Z = newz+1;
}
}
}
@@ -718,9 +718,9 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
SetMoving(true);
moved=true;
delta_x=x_pos-nx;
delta_y=y_pos-ny;
delta_z=z_pos-nz;
delta_x=m_Position.m_X-nx;
delta_y=m_Position.m_Y-ny;
delta_z=m_Position.m_Z-nz;
delta_heading=0;
if (IsClient())
@@ -746,9 +746,9 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
if(GetID()==0)
return true;
float nx = x_pos;
float ny = y_pos;
float nz = z_pos;
float nx = m_Position.m_X;
float ny = m_Position.m_Y;
float nz = m_Position.m_Z;
// if NPC is rooted
if (speed == 0.0) {
@@ -780,30 +780,30 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
// --------------------------------------------------------------------------
test_vector=sqrtf (x*x + y*y + z*z);
tar_vector = speed / sqrtf (tar_vx*tar_vx + tar_vy*tar_vy + tar_vz*tar_vz);
heading = CalculateHeadingToTarget(x, y);
m_Position.m_Heading = CalculateHeadingToTarget(x, y);
if (tar_vector >= 1.0) {
if(IsNPC()) {
entity_list.ProcessMove(CastToNPC(), x, y, z);
}
x_pos = x;
y_pos = y;
z_pos = z;
m_Position.m_X = x;
m_Position.m_Y = y;
m_Position.m_Z = z;
mlog(AI__WAYPOINTS, "Close enough, jumping to waypoint");
}
else {
float new_x = x_pos + tar_vx*tar_vector;
float new_y = y_pos + tar_vy*tar_vector;
float new_z = z_pos + tar_vz*tar_vector;
float new_x = m_Position.m_X + tar_vx*tar_vector;
float new_y = m_Position.m_Y + tar_vy*tar_vector;
float new_z = m_Position.m_Z + tar_vz*tar_vector;
if(IsNPC()) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z;
mlog(AI__WAYPOINTS, "Next position (%.3f, %.3f, %.3f)", x_pos, y_pos, z_pos);
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z;
mlog(AI__WAYPOINTS, "Next position (%.3f, %.3f, %.3f)", m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
}
uint8 NPCFlyMode = 0;
@@ -817,25 +817,25 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
if(!NPCFlyMode && checkZ && zone->HasMap() && RuleB(Map, FixPathingZWhenMoving))
{
if(!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(x_pos, y_pos, z_pos)))
(zone->HasWaterMap() && !zone->watermap->InWater(m_Position.m_X, m_Position.m_Y, m_Position.m_Z)))
{
Map::Vertex dest(x_pos, y_pos, z_pos);
Map::Vertex dest(m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.m_X,m_Position.m_Y,m_Position.m_Z);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaMoving)) // Sanity check.
{
if(ABS(x - x_pos) < 0.5 && ABS(y - y_pos) < 0.5)
if(ABS(x - m_Position.m_X) < 0.5 && ABS(y - m_Position.m_Y) < 0.5)
{
if(ABS(z - z_pos) <= RuleR(Map, FixPathingZMaxDeltaMoving))
z_pos = z;
if(ABS(z - m_Position.m_Z) <= RuleR(Map, FixPathingZMaxDeltaMoving))
m_Position.m_Z = z;
else
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
else
z_pos = newz+1;
m_Position.m_Z = newz+1;
}
}
}
@@ -845,9 +845,9 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
tar_ndx=0;
this->SetMoving(true);
moved=true;
delta_x=(x_pos-nx);
delta_y=(y_pos-ny);
delta_z=(z_pos-nz);
delta_x=(m_Position.m_X-nx);
delta_y=(m_Position.m_Y-ny);
delta_z=(m_Position.m_Z-nz);
delta_heading=0;//(heading-nh)*8;
SendPosUpdate();
}
@@ -948,9 +948,9 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z;
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z;
mlog(AI__WAYPOINTS, "Sent To (%.3f, %.3f, %.3f)", new_x, new_y, new_z);
if(flymode == FlyMode1)
@@ -961,20 +961,20 @@ void Mob::SendTo(float new_x, float new_y, float new_z) {
if(zone->HasMap() && RuleB(Map, FixPathingZOnSendTo) )
{
if(!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(x_pos, y_pos, z_pos)))
(zone->HasWaterMap() && !zone->watermap->InWater(m_Position.m_X, m_Position.m_Y, m_Position.m_Z)))
{
Map::Vertex dest(x_pos, y_pos, z_pos);
Map::Vertex dest(m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.m_X,m_Position.m_Y,m_Position.m_Z);
if( (newz > -2000) && ABS(newz - dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
}
else
z_pos += 0.1;
m_Position.m_Z += 0.1;
}
void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
@@ -982,9 +982,9 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
entity_list.ProcessMove(CastToNPC(), new_x, new_y, new_z + 0.1);
}
x_pos = new_x;
y_pos = new_y;
z_pos = new_z + 0.1;
m_Position.m_X = new_x;
m_Position.m_Y = new_y;
m_Position.m_Z = new_z + 0.1;
//fix up pathing Z, this shouldent be needed IF our waypoints
//are corrected instead
@@ -992,16 +992,16 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
if(zone->HasMap() && RuleB(Map, FixPathingZOnSendTo))
{
if(!RuleB(Watermap, CheckForWaterOnSendTo) || !zone->HasWaterMap() ||
(zone->HasWaterMap() && !zone->watermap->InWater(x_pos, y_pos, z_pos)))
(zone->HasWaterMap() && !zone->watermap->InWater(m_Position.m_X, m_Position.m_Y, m_Position.m_Z)))
{
Map::Vertex dest(x_pos, y_pos, z_pos);
Map::Vertex dest(m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,m_Position.m_X,m_Position.m_Y,m_Position.m_Z);
if( (newz > -2000) && ABS(newz-dest.z) < RuleR(Map, FixPathingZMaxDeltaSendTo)) // Sanity check.
z_pos = newz + 1;
m_Position.m_Z = newz + 1;
}
}
}