heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob

This commit is contained in:
Arthur Ice
2014-11-25 20:16:04 -08:00
parent 640aea24bc
commit 53602e3c61
13 changed files with 318 additions and 319 deletions
+21 -21
View File
@@ -249,15 +249,15 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
0, // uint8 in_qglobal,
0, // uint8 in_maxlevel,
0 // uint32 in_scalerate
),
),
corpse_decay_timer(RuleI(Character, CorpseDecayTimeMS)),
corpse_res_timer(RuleI(Character, CorpseResTimeMS)),
corpse_delay_timer(RuleI(NPC, CorpseUnlockTimer)),
corpse_graveyard_timer(RuleI(Zone, GraveyardTimeMS)),
loot_cooldown_timer(10)
loot_cooldown_timer(10)
{
int i;
PlayerProfile_Struct *pp = &client->GetPP();
ItemInst *item;
@@ -287,7 +287,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
platinum = 0;
strcpy(orgname, pp->name);
strcpy(name, pp->name);
strcpy(name, pp->name);
/* become_npc was not being initialized which led to some pretty funky things with newly created corpses */
become_npc = false;
@@ -295,8 +295,8 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
SetPKItem(0);
/* Check Rule to see if we can leave corpses */
if(!RuleB(Character, LeaveNakedCorpses) ||
RuleB(Character, LeaveCorpses) &&
if(!RuleB(Character, LeaveNakedCorpses) ||
RuleB(Character, LeaveCorpses) &&
GetLevel() >= RuleI(Character, DeathItemLossLevel)) {
// cash
// Let's not move the cash when 'RespawnFromHover = true' && 'client->GetClientVersion() < EQClientSoF' since the client doesn't.
@@ -589,7 +589,7 @@ bool Corpse::Save() {
ItemList::iterator cur, end;
cur = itemlist.begin();
end = itemlist.end();
for (; cur != end; ++cur) {
for (; cur != end; ++cur) {
ServerLootItem_Struct* item = *cur;
item->equip_slot = ServerToCorpseSlot(item->equip_slot); // temp hack until corpse blobs are removed
memcpy((char*)&dbpc->items[x++], (char*)item, sizeof(ServerLootItem_Struct));
@@ -597,11 +597,11 @@ bool Corpse::Save() {
/* Create New Corpse*/
if (corpse_db_id == 0) {
corpse_db_id = database.SaveCharacterCorpse(char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, x_pos, y_pos, z_pos, heading);
corpse_db_id = database.SaveCharacterCorpse(char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position.m_X, m_Position.m_Y, m_Position.m_Z, m_Position.m_Heading);
}
/* Update Corpse Data */
else{
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, x_pos, y_pos, z_pos, heading, IsRezzed());
corpse_db_id = database.UpdateCharacterCorpse(corpse_db_id, char_id, orgname, zone->GetZoneID(), zone->GetInstanceID(), dbpc, m_Position.m_X, m_Position.m_Y, m_Position.m_Z, m_Position.m_Heading, IsRezzed());
}
safe_delete_array(dbpc);
@@ -611,8 +611,8 @@ bool Corpse::Save() {
void Corpse::Delete() {
if (IsPlayerCorpse() && corpse_db_id != 0)
database.DeleteCharacterCorpse(corpse_db_id);
database.DeleteCharacterCorpse(corpse_db_id);
corpse_db_id = 0;
player_corpse_depop = true;
}
@@ -717,7 +717,7 @@ void Corpse::RemoveItem(uint16 lootslot) {
}
void Corpse::RemoveItem(ServerLootItem_Struct* item_data){
uint8 material;
uint8 material;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
@@ -925,7 +925,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
RemoveCash();
Save();
Save();
}
outapp->priority = 6;
@@ -1081,7 +1081,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
}
if (item != 0) {
if (item_data){
if (item_data){
inst = database.CreateItem(item, item_data ? item_data->charges : 0, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5);
}
else {
@@ -1156,7 +1156,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
database.DeleteItemOffCharacterCorpse(this->corpse_db_id, item_data->equip_slot, item_data->item_id);
/* Delete Item Instance */
RemoveItem(item_data->lootslot);
RemoveItem(item_data->lootslot);
}
/* Remove Bag Contents */
@@ -1164,9 +1164,9 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
for (int i = SUB_BEGIN; i < EmuConstants::ITEM_CONTAINER_SIZE; i++) {
if (bag_item_data[i]) {
/* Delete needs to be before RemoveItem because its deletes the pointer for item_data/bag_item_data */
database.DeleteItemOffCharacterCorpse(this->corpse_db_id, bag_item_data[i]->equip_slot, bag_item_data[i]->item_id);
database.DeleteItemOffCharacterCorpse(this->corpse_db_id, bag_item_data[i]->equip_slot, bag_item_data[i]->item_id);
/* Delete Item Instance */
RemoveItem(bag_item_data[i]);
RemoveItem(bag_item_data[i]);
}
}
}
@@ -1241,7 +1241,7 @@ void Corpse::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.NPC = 2;
}
void Corpse::QueryLoot(Client* to) {
void Corpse::QueryLoot(Client* to) {
int x = 0, y = 0; // x = visible items, y = total items
to->Message(0, "Coin: %ip, %ig, %is, %ic", platinum, gold, silver, copper);
@@ -1415,10 +1415,10 @@ void Corpse::LoadPlayerCorpseDecayTime(uint32 corpse_db_id){
/*
** Corpse slot translations are needed until corpse database blobs are converted
**
**
** To account for the addition of MainPowerSource, MainGeneral9 and MainGeneral10 into
** the contiguous possessions slot enumeration, the following designations will be used:
**
**
** Designatiom Server Corpse Offset
** --------------------------------------------------
** MainCharm 0 0 0
@@ -1518,4 +1518,4 @@ int16 Corpse::CorpseToServerSlot(int16 corpse_slot)
return corpse_slot;
}
*/
}
}