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Add Rule Zone:KillProcessOnDynamicShutdown and functionality for killing a dynamic after it has been allocated a zone and has shutdown - this is done for memory reasons because we do not clean up after ourselves at all and zone processes bloat heavily in memory. This is a workaround until we manage this better
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@@ -84,7 +84,7 @@ class MobMovementManager;
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class Zone {
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public:
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static bool Bootup(uint32 iZoneID, uint32 iInstanceID, bool iStaticZone = false);
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static void Shutdown(bool quite = false);
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static void Shutdown(bool quiet = false);
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Zone(uint32 in_zoneid, uint32 in_instanceid, const char *in_short_name);
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~Zone();
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