[CPP] Update C++ standard to C++17 (#2308)

* Update C++ standard to C++17

* Nuke EQ::Any in favor of std::any

* Remove std::iterator due to deprecation

* Replace result_of with invoke_result due to deprecation
This commit is contained in:
Michael Cook (mackal)
2022-07-27 10:00:09 -04:00
committed by GitHub
parent f4f5728195
commit 5331f4d841
24 changed files with 297 additions and 481 deletions
+12 -12
View File
@@ -20,8 +20,8 @@
#define _EQE_QUESTINTERFACE_H
#include "../common/types.h"
#include "../common/any.h"
#include "event_codes.h"
#include <any>
class Client;
class NPC;
@@ -34,19 +34,19 @@ namespace EQ
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
@@ -65,13 +65,13 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) { return 0; }
std::vector<std::any> *extra_pointers) { return 0; }
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name) { return std::string(); }