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[CPP] Update C++ standard to C++17 (#2308)
* Update C++ standard to C++17 * Nuke EQ::Any in favor of std::any * Remove std::iterator due to deprecation * Replace result_of with invoke_result due to deprecation
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@@ -20,8 +20,8 @@
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#define _EQE_QUESTINTERFACE_H
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#include "../common/types.h"
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#include "../common/any.h"
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#include "event_codes.h"
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#include <any>
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class Client;
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class NPC;
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@@ -34,19 +34,19 @@ namespace EQ
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class QuestInterface {
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public:
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
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virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
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@@ -65,13 +65,13 @@ public:
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) { return 0; }
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std::vector<std::any> *extra_pointers) { return 0; }
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virtual void AddVar(std::string name, std::string val) { }
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virtual std::string GetVar(std::string name) { return std::string(); }
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