mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-18 08:18:27 +00:00
[CPP] Update C++ standard to C++17 (#2308)
* Update C++ standard to C++17 * Nuke EQ::Any in favor of std::any * Remove std::iterator due to deprecation * Replace result_of with invoke_result due to deprecation
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parent
f4f5728195
commit
5331f4d841
+93
-93
@@ -28,7 +28,7 @@
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//NPC
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void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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npc->DoQuestPause(init);
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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@@ -44,7 +44,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
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}
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void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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@@ -58,7 +58,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
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size_t sz = extra_pointers->size();
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for(size_t i = 0; i < sz; ++i) {
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std::string prefix = "item" + std::to_string(i + 1);
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EQ::ItemInstance *inst = EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(i));
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EQ::ItemInstance *inst = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(i));
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Lua_ItemInst l_inst = inst;
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luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
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@@ -83,7 +83,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
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}
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void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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if(extra_data == 1) {
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lua_pushinteger(L, -1);
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lua_setfield(L, -2, "hp_event");
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@@ -100,7 +100,7 @@ void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
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}
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void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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@@ -108,7 +108,7 @@ void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
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}
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void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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@@ -116,7 +116,7 @@ void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob
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}
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void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
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luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
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l_npc_o.push(L);
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@@ -124,7 +124,7 @@ void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
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}
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void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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@@ -135,7 +135,7 @@ void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob
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}
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void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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@@ -146,7 +146,7 @@ void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
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}
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void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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@@ -157,7 +157,7 @@ void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
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}
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void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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@@ -169,19 +169,19 @@ void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "signal");
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}
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void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Mob l_mob(init);
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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@@ -209,7 +209,7 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
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}
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void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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int spell_id = std::stoi(data);
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if(IsValidSpell(spell_id)) {
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Lua_Spell l_spell(&spells[spell_id]);
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@@ -225,31 +225,31 @@ void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
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}
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void handle_npc_area(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(0)));
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lua_setfield(L, -2, "area_id");
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lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(1)));
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lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(1)));
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lua_setfield(L, -2, "area_type");
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}
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void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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}
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void handle_npc_loot_zone(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(reinterpret_cast<Client*>(init));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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Lua_Corpse l_corpse(EQ::any_cast<Corpse*>(extra_pointers->at(1)));
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Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(1)));
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luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
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l_corpse_o.push(L);
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lua_setfield(L, -2, "corpse");
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@@ -257,7 +257,7 @@ void handle_npc_loot_zone(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
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//Player
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void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "message");
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@@ -266,7 +266,7 @@ void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std:
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}
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void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers){
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std::vector<std::any> *extra_pointers){
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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lua_setfield(L, -2, "env_damage");
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@@ -279,7 +279,7 @@ void handle_player_environmental_damage(QuestInterface *parse, lua_State* L, Cli
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}
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void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Seperator sep(data.c_str());
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Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
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@@ -309,13 +309,13 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
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}
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void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushstring(L, data.c_str());
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lua_setfield(L, -2, "timer");
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}
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void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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const EQ::ItemData *item = database.GetItem(extra_data);
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if(item) {
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Lua_Item l_item(item);
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@@ -331,51 +331,51 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
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}
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void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_Object l_object(EQ::any_cast<Object*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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Lua_Object l_object(std::any_cast<Object*>(extra_pointers->at(0)));
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luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
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l_object_o.push(L);
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lua_setfield(L, -2, "object");
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}
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void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_Door l_door(EQ::any_cast<Doors*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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Lua_Door l_door(std::any_cast<Doors*>(extra_pointers->at(0)));
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luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
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l_door_o.push(L);
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lua_setfield(L, -2, "door");
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}
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void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "signal");
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}
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void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "popup_id");
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}
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void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Seperator sep(data.c_str());
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int spell_id = std::stoi(sep.arg[0]);
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@@ -399,13 +399,13 @@ void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std
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}
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void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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lua_pushinteger(L, std::stoi(data));
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lua_setfield(L, -2, "task_id");
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}
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void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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std::vector<std::any> *extra_pointers) {
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Seperator sep(data.c_str());
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lua_pushinteger(L, std::stoi(sep.arg[0]));
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@@ -416,36 +416,36 @@ void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std
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}
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void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_Client l_client(EQ::any_cast<Client*>(extra_pointers->at(1)));
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(1)));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_Client l_client(EQ::any_cast<Client*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
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Lua_Client l_client(std::any_cast<Client*>(extra_pointers->at(0)));
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luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
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l_client_o.push(L);
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lua_setfield(L, -2, "other");
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}
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void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers) {
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Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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std::vector<std::any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
|
||||
Lua_Corpse l_corpse(EQ::any_cast<Corpse*>(extra_pointers->at(1)));
|
||||
Lua_Corpse l_corpse(std::any_cast<Corpse*>(extra_pointers->at(1)));
|
||||
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
||||
l_corpse_o.push(L);
|
||||
lua_setfield(L, -2, "corpse");
|
||||
}
|
||||
|
||||
void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "task_id");
|
||||
@@ -455,7 +455,7 @@ void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Clie
|
||||
}
|
||||
|
||||
void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "count");
|
||||
@@ -468,7 +468,7 @@ void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* clie
|
||||
}
|
||||
|
||||
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
||||
std::string command(sep.arg[0] + 1);
|
||||
lua_pushstring(L, command.c_str());
|
||||
@@ -487,7 +487,7 @@ void handle_player_command(QuestInterface *parse, lua_State* L, Client* client,
|
||||
}
|
||||
|
||||
void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "recipe_id");
|
||||
|
||||
@@ -496,24 +496,24 @@ void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client,
|
||||
}
|
||||
|
||||
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
Lua_NPC l_npc(EQ::any_cast<NPC*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Lua_NPC l_npc(std::any_cast<NPC*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
l_npc_o.push(L);
|
||||
lua_setfield(L, -2, "other");
|
||||
}
|
||||
|
||||
void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(0)));
|
||||
lua_setfield(L, -2, "area_id");
|
||||
|
||||
lua_pushinteger(L, *EQ::any_cast<int*>(extra_pointers->at(1)));
|
||||
lua_pushinteger(L, *std::any_cast<int*>(extra_pointers->at(1)));
|
||||
lua_setfield(L, -2, "area_type");
|
||||
}
|
||||
|
||||
void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushinteger(L, std::stoi(data));
|
||||
lua_setfield(L, -2, "option");
|
||||
|
||||
@@ -522,8 +522,8 @@ void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client,
|
||||
}
|
||||
|
||||
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
Lua_Packet l_packet(EQ::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Lua_Packet l_packet(std::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_packet_o = luabind::adl::object(L, l_packet);
|
||||
l_packet_o.push(L);
|
||||
lua_setfield(L, -2, "packet");
|
||||
@@ -533,10 +533,10 @@ void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, s
|
||||
}
|
||||
|
||||
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
}
|
||||
|
||||
void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
|
||||
void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "skill_id");
|
||||
@@ -545,11 +545,11 @@ void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client
|
||||
lua_setfield(L, -2, "skill_level");
|
||||
}
|
||||
|
||||
void handle_test_buff(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_test_buff(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
}
|
||||
|
||||
void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any>* extra_pointers) {
|
||||
std::vector<std::any>* extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "recipe_id");
|
||||
@@ -574,7 +574,7 @@ void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client*
|
||||
}
|
||||
|
||||
void handle_player_bot_command(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any>* extra_pointers) {
|
||||
std::vector<std::any>* extra_pointers) {
|
||||
Seperator sep(data.c_str(), ' ', 10, 100, true);
|
||||
std::string bot_command(sep.arg[0] + 1);
|
||||
lua_pushstring(L, bot_command.c_str());
|
||||
@@ -592,7 +592,7 @@ void handle_player_bot_command(QuestInterface* parse, lua_State* L, Client* clie
|
||||
lua_setfield(L, -2, "args");
|
||||
}
|
||||
|
||||
void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushnumber(L, std::stof(sep.arg[0]));
|
||||
lua_setfield(L, -2, "from_x");
|
||||
@@ -604,36 +604,36 @@ void handle_player_warp(QuestInterface* parse, lua_State* L, Client* client, std
|
||||
lua_setfield(L, -2, "from_z");
|
||||
}
|
||||
|
||||
void handle_player_quest_combine(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_quest_combine(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
lua_pushinteger(L, std::stoi(data));
|
||||
lua_setfield(L, -2, "container_slot");
|
||||
}
|
||||
|
||||
void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_consider(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
lua_pushinteger(L, std::stoi(data));
|
||||
lua_setfield(L, -2, "entity_id");
|
||||
}
|
||||
|
||||
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_consider_corpse(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
lua_pushinteger(L, std::stoi(data));
|
||||
lua_setfield(L, -2, "corpse_entity_id");
|
||||
}
|
||||
|
||||
//Item
|
||||
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "slot_id");
|
||||
}
|
||||
|
||||
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushstring(L, data.c_str());
|
||||
lua_setfield(L, -2, "timer");
|
||||
}
|
||||
|
||||
void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
|
||||
Lua_Mob l_mob(mob);
|
||||
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
|
||||
@@ -654,7 +654,7 @@ void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, EQ::I
|
||||
}
|
||||
|
||||
void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
if(mob && mob->IsCorpse()) {
|
||||
Lua_Corpse l_corpse(mob->CastToCorpse());
|
||||
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
|
||||
@@ -669,14 +669,14 @@ void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, EQ::I
|
||||
}
|
||||
|
||||
void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "slot_id");
|
||||
}
|
||||
|
||||
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "aug");
|
||||
@@ -686,8 +686,8 @@ void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, EQ
|
||||
}
|
||||
|
||||
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
@@ -697,8 +697,8 @@ void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* cli
|
||||
}
|
||||
|
||||
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(EQ::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
|
||||
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
|
||||
l_item_o.push(L);
|
||||
lua_setfield(L, -2, "item");
|
||||
@@ -706,16 +706,16 @@ void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* cli
|
||||
lua_pushinteger(L, extra_data);
|
||||
lua_setfield(L, -2, "slot_id");
|
||||
|
||||
lua_pushboolean(L, *EQ::any_cast<bool*>(extra_pointers->at(1)));
|
||||
lua_pushboolean(L, *std::any_cast<bool*>(extra_pointers->at(1)));
|
||||
lua_setfield(L, -2, "destroyed");
|
||||
}
|
||||
|
||||
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
}
|
||||
|
||||
//Spell
|
||||
void handle_spell_event(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
|
||||
void handle_spell_event(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
@@ -755,7 +755,7 @@ void handle_spell_event(QuestInterface *parse, lua_State* L, NPC* npc, Client* c
|
||||
lua_setfield(L, -2, "spell");
|
||||
}
|
||||
|
||||
void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
|
||||
void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
|
||||
if(npc) {
|
||||
Lua_Mob l_npc(npc);
|
||||
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
|
||||
@@ -773,7 +773,7 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
|
||||
lua_setfield(L, -2, "target");
|
||||
}
|
||||
|
||||
void handle_player_equip_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
|
||||
void handle_player_equip_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
|
||||
lua_pushnumber(L, extra_data);
|
||||
lua_setfield(L, -2, "item_id");
|
||||
|
||||
@@ -791,16 +791,16 @@ void handle_player_equip_item(QuestInterface *parse, lua_State* L, Client* clien
|
||||
lua_setfield(L, -2, "item");
|
||||
}
|
||||
|
||||
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) { }
|
||||
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) { }
|
||||
|
||||
void handle_encounter_timer(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
lua_pushstring(L, data.c_str());
|
||||
lua_setfield(L, -2, "timer");
|
||||
}
|
||||
|
||||
void handle_encounter_load(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
if (encounter) {
|
||||
Lua_Encounter l_enc(encounter);
|
||||
luabind::adl::object l_enc_o = luabind::adl::object(L, l_enc);
|
||||
@@ -808,27 +808,27 @@ void handle_encounter_load(QuestInterface *parse, lua_State* L, Encounter* encou
|
||||
lua_setfield(L, -2, "encounter");
|
||||
}
|
||||
if (extra_pointers) {
|
||||
std::string *str = EQ::any_cast<std::string*>(extra_pointers->at(0));
|
||||
std::string *str = std::any_cast<std::string*>(extra_pointers->at(0));
|
||||
lua_pushstring(L, str->c_str());
|
||||
lua_setfield(L, -2, "data");
|
||||
}
|
||||
}
|
||||
|
||||
void handle_encounter_unload(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
if (extra_pointers) {
|
||||
std::string *str = EQ::any_cast<std::string*>(extra_pointers->at(0));
|
||||
std::string *str = std::any_cast<std::string*>(extra_pointers->at(0));
|
||||
lua_pushstring(L, str->c_str());
|
||||
lua_setfield(L, -2, "data");
|
||||
}
|
||||
}
|
||||
|
||||
void handle_encounter_null(QuestInterface *parse, lua_State* L, Encounter* encounter, std::string data, uint32 extra_data,
|
||||
std::vector<EQ::Any> *extra_pointers) {
|
||||
std::vector<std::any> *extra_pointers) {
|
||||
|
||||
}
|
||||
|
||||
void handle_player_skill_up(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_skill_up(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "skill_id");
|
||||
@@ -843,7 +843,7 @@ void handle_player_skill_up(QuestInterface* parse, lua_State* L, Client* client,
|
||||
lua_setfield(L, -2, "is_tradeskill");
|
||||
}
|
||||
|
||||
void handle_player_language_skill_up(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<EQ::Any>* extra_pointers) {
|
||||
void handle_player_language_skill_up(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data, std::vector<std::any>* extra_pointers) {
|
||||
Seperator sep(data.c_str());
|
||||
lua_pushinteger(L, std::stoi(sep.arg[0]));
|
||||
lua_setfield(L, -2, "skill_id");
|
||||
|
||||
Reference in New Issue
Block a user