[CPP] Update C++ standard to C++17 (#2308)

* Update C++ standard to C++17

* Nuke EQ::Any in favor of std::any

* Remove std::iterator due to deprecation

* Replace result_of with invoke_result due to deprecation
This commit is contained in:
Michael Cook (mackal)
2022-07-27 10:00:09 -04:00
committed by GitHub
parent f4f5728195
commit 5331f4d841
24 changed files with 297 additions and 481 deletions
+16 -16
View File
@@ -37,19 +37,19 @@ public:
~LuaParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@@ -75,13 +75,13 @@ public:
virtual uint32 GetIdentifier() { return 0xb0712acc; }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
static LuaParser* Instance() {
static LuaParser inst;
@@ -107,15 +107,15 @@ private:
LuaParser& operator=(const LuaParser&);
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers);
std::vector<std::any> *extra_pointers);
void LoadScript(std::string filename, std::string package_name);
void MapFunctions(lua_State *L);