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[CPP] Update C++ standard to C++17 (#2308)
* Update C++ standard to C++17 * Nuke EQ::Any in favor of std::any * Remove std::iterator due to deprecation * Replace result_of with invoke_result due to deprecation
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@@ -37,19 +37,19 @@ public:
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~LuaParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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@@ -75,13 +75,13 @@ public:
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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static LuaParser* Instance() {
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static LuaParser inst;
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@@ -107,15 +107,15 @@ private:
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LuaParser& operator=(const LuaParser&);
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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std::vector<std::any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
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std::vector<EQ::Any> *extra_pointers);
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std::vector<std::any> *extra_pointers);
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void LoadScript(std::string filename, std::string package_name);
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void MapFunctions(lua_State *L);
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