[CPP] Update C++ standard to C++17 (#2308)

* Update C++ standard to C++17

* Nuke EQ::Any in favor of std::any

* Remove std::iterator due to deprecation

* Replace result_of with invoke_result due to deprecation
This commit is contained in:
Michael Cook (mackal)
2022-07-27 10:00:09 -04:00
committed by GitHub
parent f4f5728195
commit 5331f4d841
24 changed files with 297 additions and 481 deletions
+16 -16
View File
@@ -272,7 +272,7 @@ LuaParser::~LuaParser() {
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -291,7 +291,7 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -309,7 +309,7 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -369,7 +369,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -387,7 +387,7 @@ int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, u
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -405,7 +405,7 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -463,7 +463,7 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
}
int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -483,7 +483,7 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *ite
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -548,7 +548,7 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -564,7 +564,7 @@ int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spe
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers, luabind::adl::object *l_func) {
std::vector<std::any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -629,7 +629,7 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<EQ::Any> *extra_pointers) {
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data, std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -645,7 +645,7 @@ int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, std:
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@@ -1170,7 +1170,7 @@ void LuaParser::MapFunctions(lua_State *L) {
}
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1216,7 +1216,7 @@ int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::stri
}
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1245,7 +1245,7 @@ int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string
}
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@@ -1291,7 +1291,7 @@ int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInsta
}
int LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, std::string data, uint32 extra_data,
std::vector<EQ::Any> *extra_pointers) {
std::vector<std::any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;