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[CPP] Update C++ standard to C++17 (#2308)
* Update C++ standard to C++17 * Nuke EQ::Any in favor of std::any * Remove std::iterator due to deprecation * Replace result_of with invoke_result due to deprecation
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-5
@@ -1803,7 +1803,7 @@ void EntityList::QueueClientsStatus(Mob *sender, const EQApplicationPacket *app,
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void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
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{
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if (winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2) {
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std::vector<EQ::Any> args;
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std::vector<std::any> args;
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args.push_back(winner);
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args.push_back(loser);
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@@ -3605,7 +3605,7 @@ void EntityList::ClearFeignAggro(Mob *targ)
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}
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if (targ->IsClient()) {
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std::vector<EQ::Any> args;
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std::vector<std::any> args;
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args.push_back(it->second);
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int i = parse->EventPlayer(EVENT_FEIGN_DEATH, targ->CastToClient(), "", 0, &args);
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if (i != 0) {
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@@ -3952,10 +3952,10 @@ void EntityList::ProcessMove(Client *c, const glm::vec3& location)
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for (auto iter = events.begin(); iter != events.end(); ++iter) {
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quest_proximity_event& evt = (*iter);
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if (evt.npc) {
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std::vector<EQ::Any> args;
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std::vector<std::any> args;
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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} else {
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std::vector<EQ::Any> args;
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std::vector<std::any> args;
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args.push_back(&evt.area_id);
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args.push_back(&evt.area_type);
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parse->EventPlayer(evt.event_id, evt.client, "", 0, &args);
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@@ -4011,7 +4011,7 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z) {
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for (auto iter = events.begin(); iter != events.end(); ++iter) {
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quest_proximity_event &evt = (*iter);
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std::vector<EQ::Any> args;
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std::vector<std::any> args;
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args.push_back(&evt.area_id);
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args.push_back(&evt.area_type);
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parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
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