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[Bug Fix] Fix Infinite Loop in Adventure::Finished() (#4473)
Fix infinite loop condition when bot encountered
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@ -287,6 +287,7 @@ void Adventure::Finished(AdventureWinStatus ws)
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auto character_id = database.GetCharacterID(*iter);
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auto character_id = database.GetCharacterID(*iter);
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if (character_id == 0) {
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if (character_id == 0) {
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++iter;
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continue;
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continue;
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}
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}
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