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Make high STR race rez effects a rule
They stopped using this one at some point it seems
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@@ -1055,7 +1055,8 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
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SetMana(0);
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SetHP(GetMaxHP()/5);
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int rez_eff = 756;
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if (GetRace() == BARBARIAN || GetRace() == DWARF || GetRace() == TROLL || GetRace() == OGRE)
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if (RuleB(Character, UseOldRaceRezEffects) &&
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(GetRace() == BARBARIAN || GetRace() == DWARF || GetRace() == TROLL || GetRace() == OGRE))
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rez_eff = 757;
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SpellOnTarget(rez_eff, this); // Rezz effects
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}
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