Make high STR race rez effects a rule

They stopped using this one at some point it seems
This commit is contained in:
Michael Cook (mackal)
2017-11-19 01:45:05 -05:00
parent 6bb3ebc00e
commit 52d31a6846
2 changed files with 3 additions and 1 deletions
+2 -1
View File
@@ -1055,7 +1055,8 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
SetMana(0);
SetHP(GetMaxHP()/5);
int rez_eff = 756;
if (GetRace() == BARBARIAN || GetRace() == DWARF || GetRace() == TROLL || GetRace() == OGRE)
if (RuleB(Character, UseOldRaceRezEffects) &&
(GetRace() == BARBARIAN || GetRace() == DWARF || GetRace() == TROLL || GetRace() == OGRE))
rez_eff = 757;
SpellOnTarget(rez_eff, this); // Rezz effects
}