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Make high STR race rez effects a rule
They stopped using this one at some point it seems
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@@ -44,6 +44,7 @@ RULE_INT(Character, DeathExpLossMaxLevel, 255) // Any level greater than this wi
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RULE_INT(Character, DeathItemLossLevel, 10)
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RULE_INT(Character, DeathExpLossMultiplier, 3) //Adjust how much exp is lost
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RULE_BOOL(Character, UseDeathExpLossMult, false) //Adjust to use the above multiplier or to use code default.
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RULE_BOOL(Character, UseOldRaceRezEffects, false) // older clients had ID 757 for races with high starting STR, but it doesn't seem used anymore
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RULE_INT(Character, CorpseDecayTimeMS, 10800000)
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RULE_INT(Character, CorpseResTimeMS, 10800000) // time before cant res corpse(3 hours)
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RULE_BOOL(Character, LeaveCorpses, true)
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