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[Repositories] Convert database.cpp to Repositories (#4054)
* [Repositories] Convert database.cpp to Repositories - Convert all database.cpp methods to repositories where possible. * Final push. * Cleanup * Cleanup * Update database.h * Fix crash * Update database.cpp
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+28
-10
@@ -54,6 +54,7 @@
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#include "../common/events/player_event_logs.h"
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/group_id_repository.h"
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#include "../common/repositories/character_data_repository.h"
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#include <iostream>
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#include <iomanip>
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@@ -191,9 +192,9 @@ bool Client::CanTradeFVNoDropItem()
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void Client::SendEnterWorld(std::string name)
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{
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char char_name[64] = { 0 };
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if (is_player_zoning && database.GetLiveChar(GetAccountID(), char_name)) {
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if(database.GetAccountIDByChar(char_name) != GetAccountID()) {
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const std::string& live_name = database.GetLiveChar(GetAccountID());
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if (is_player_zoning) {
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if(database.GetAccountIDByChar(live_name) != GetAccountID()) {
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eqs->Close();
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return;
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} else {
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@@ -201,8 +202,8 @@ void Client::SendEnterWorld(std::string name)
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}
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}
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auto outapp = new EQApplicationPacket(OP_EnterWorld, strlen(char_name) + 1);
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memcpy(outapp->pBuffer,char_name,strlen(char_name)+1);
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auto outapp = new EQApplicationPacket(OP_EnterWorld, live_name.length() + 1);
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memcpy(outapp->pBuffer, live_name.c_str(), live_name.length() + 1);
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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@@ -765,9 +766,15 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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auto ew = (EnterWorld_Struct *) app->pBuffer;
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strn0cpy(char_name, ew->name, sizeof(char_name));
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uint32 temporary_account_id = 0;
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charid = database.GetCharacterInfo(char_name, &temporary_account_id, &zone_id, &instance_id);
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if (!charid) {
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const auto& l = CharacterDataRepository::GetWhere(
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database,
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fmt::format(
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"`name` = '{}' LIMIT 1",
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Strings::Escape(char_name)
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)
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);
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if (l.empty()) {
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LogInfo("Could not get CharInfo for [{}]", char_name);
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eqs->Close();
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return true;
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@@ -785,13 +792,24 @@ bool Client::HandleEnterWorldPacket(const EQApplicationPacket *app) {
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instance_id = r.instance.id;
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}
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const auto& e = l.front();
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// Make sure this account owns this character
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if (temporary_account_id != account_id) {
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LogInfo("Account [{}] does not own the character named [{}] from account [{}]", account_id, char_name, temporary_account_id);
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if (e.account_id != account_id) {
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LogInfo(
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"Account [{}] does not own the character named [{}] from account [{}]",
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account_id,
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char_name,
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e.account_id
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);
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eqs->Close();
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return true;
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}
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charid = e.id;
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zone_id = e.zone_id;
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instance_id = e.zone_instance;
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// This can probably be moved outside and have another method return requested info (don't forget to remove the #include "../common/shareddb.h" above)
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// (This is a literal translation of the original process..I don't see why it can't be changed to a single-target query over account iteration)
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if (!is_player_zoning) {
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