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GetNPCSpells converted to QueryDatabase
This commit is contained in:
parent
87efd22394
commit
52344bfe24
195
zone/MobAI.cpp
195
zone/MobAI.cpp
@ -2627,7 +2627,7 @@ void NPC::AISpellsList(Client *c)
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DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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if (iDBSpellsID == 0)
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if (iDBSpellsID == 0)
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return 0;
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return nullptr;
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if (!npc_spells_cache) {
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if (!npc_spells_cache) {
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npc_spells_maxid = GetMaxNPCSpellsID();
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npc_spells_maxid = GetMaxNPCSpellsID();
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@ -2640,112 +2640,109 @@ DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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}
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}
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if (iDBSpellsID > npc_spells_maxid)
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if (iDBSpellsID > npc_spells_maxid)
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return 0;
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return nullptr;
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if (npc_spells_cache[iDBSpellsID]) { // it's in the cache, easy =)
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if (npc_spells_cache[iDBSpellsID]) { // it's in the cache, easy =)
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return npc_spells_cache[iDBSpellsID];
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return npc_spells_cache[iDBSpellsID];
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}
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}
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else if (!npc_spells_loadtried[iDBSpellsID]) { // no reason to ask the DB again if we have failed once already
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else if (!npc_spells_loadtried[iDBSpellsID]) { // no reason to ask the DB again if we have failed once already
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npc_spells_loadtried[iDBSpellsID] = true;
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npc_spells_loadtried[iDBSpellsID] = true;
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT id, parent_list, attack_proc, proc_chance, range_proc, rproc_chance, defensive_proc, dproc_chance, fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, pursue_no_sp_recast_min, pursue_no_sp_recast_max, pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, idle_b_chance from npc_spells where id=%d", iDBSpellsID), errbuf, &result)) {
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std::string query = StringFormat("SELECT id, parent_list, attack_proc, proc_chance, "
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safe_delete_array(query);
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"range_proc, rproc_chance, defensive_proc, dproc_chance, "
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if (mysql_num_rows(result) == 1) {
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"fail_recast, engaged_no_sp_recast_min, engaged_no_sp_recast_max, "
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row = mysql_fetch_row(result);
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"engaged_b_self_chance, engaged_b_other_chance, engaged_d_chance, "
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uint32 tmpparent_list = atoi(row[1]);
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"pursue_no_sp_recast_min, pursue_no_sp_recast_max, "
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uint16 tmpattack_proc = atoi(row[2]);
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"pursue_d_chance, idle_no_sp_recast_min, idle_no_sp_recast_max, "
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uint8 tmpproc_chance = atoi(row[3]);
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"idle_b_chance FROM npc_spells WHERE id=%d", iDBSpellsID);
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uint16 tmprange_proc = atoi(row[4]);
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auto results = QueryDatabase(query);
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int16 tmprproc_chance = atoi(row[5]);
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if (!results.Success()) {
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uint16 tmpdefensive_proc = atoi(row[6]);
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
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int16 tmpdproc_chance = atoi(row[7]);
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return nullptr;
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uint32 tmppfail_recast = atoi(row[8]);
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}
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uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
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uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
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uint8 tmpengaged_b_self_chance = atoi(row[11]);
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uint8 tmpengaged_b_other_chance = atoi(row[12]);
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uint8 tmpengaged_d_chance = atoi(row[13]);
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uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
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uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
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uint8 tmppursue_d_chance = atoi(row[16]);
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uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
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uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
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uint8 tmpidle_b_chance = atoi(row[19]);
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mysql_free_result(result);
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT spellid, type, minlevel, maxlevel, manacost, recast_delay, priority, resist_adjust from npc_spells_entries where npc_spells_id=%d ORDER BY minlevel", iDBSpellsID), errbuf, &result)) {
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safe_delete_array(query);
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uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * mysql_num_rows(result));
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npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
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memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
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npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
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npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
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npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
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npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
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npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
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npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
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npc_spells_cache[iDBSpellsID]->numentries = mysql_num_rows(result);
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int j = 0;
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while ((row = mysql_fetch_row(result))) {
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int spell_id = atoi(row[0]);
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npc_spells_cache[iDBSpellsID]->entries[j].spellid = spell_id;
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npc_spells_cache[iDBSpellsID]->entries[j].type = atoi(row[1]);
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npc_spells_cache[iDBSpellsID]->entries[j].minlevel = atoi(row[2]);
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npc_spells_cache[iDBSpellsID]->entries[j].maxlevel = atoi(row[3]);
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npc_spells_cache[iDBSpellsID]->entries[j].manacost = atoi(row[4]);
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npc_spells_cache[iDBSpellsID]->entries[j].recast_delay = atoi(row[5]);
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npc_spells_cache[iDBSpellsID]->entries[j].priority = atoi(row[6]);
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if(row[7])
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{
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npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = atoi(row[7]);
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}
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else
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{
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if(IsValidSpell(spell_id))
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{
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npc_spells_cache[iDBSpellsID]->entries[j].resist_adjust = spells[spell_id].ResistDiff;
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}
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}
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j++;
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}
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mysql_free_result(result);
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return npc_spells_cache[iDBSpellsID];
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}
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else {
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
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safe_delete_array(query);
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return 0;
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}
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}
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else {
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mysql_free_result(result);
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}
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}
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else {
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << errbuf << std::endl;
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safe_delete_array(query);
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return 0;
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}
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return 0;
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if (results.RowCount() != 1)
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}
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return nullptr;
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return 0;
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auto row = results.begin();
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uint32 tmpparent_list = atoi(row[1]);
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uint16 tmpattack_proc = atoi(row[2]);
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uint8 tmpproc_chance = atoi(row[3]);
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uint16 tmprange_proc = atoi(row[4]);
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int16 tmprproc_chance = atoi(row[5]);
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uint16 tmpdefensive_proc = atoi(row[6]);
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int16 tmpdproc_chance = atoi(row[7]);
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uint32 tmppfail_recast = atoi(row[8]);
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uint32 tmpengaged_no_sp_recast_min = atoi(row[9]);
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uint32 tmpengaged_no_sp_recast_max = atoi(row[10]);
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uint8 tmpengaged_b_self_chance = atoi(row[11]);
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uint8 tmpengaged_b_other_chance = atoi(row[12]);
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uint8 tmpengaged_d_chance = atoi(row[13]);
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uint32 tmppursue_no_sp_recast_min = atoi(row[14]);
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uint32 tmppursue_no_sp_recast_max = atoi(row[15]);
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uint8 tmppursue_d_chance = atoi(row[16]);
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uint32 tmpidle_no_sp_recast_min = atoi(row[17]);
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uint32 tmpidle_no_sp_recast_max = atoi(row[18]);
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uint8 tmpidle_b_chance = atoi(row[19]);
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query = StringFormat("SELECT spellid, type, minlevel, maxlevel, "
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"manacost, recast_delay, priority, resist_adjust "
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"FROM npc_spells_entries "
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"WHERE npc_spells_id=%d ORDER BY minlevel", iDBSpellsID);
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results = QueryDatabase(query);
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if (!results.Success())
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{
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std::cerr << "Error in AddNPCSpells query1 '" << query << "' " << results.ErrorMessage() << std::endl;
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return nullptr;
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}
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uint32 tmpSize = sizeof(DBnpcspells_Struct) + (sizeof(DBnpcspells_entries_Struct) * results.RowCount());
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npc_spells_cache[iDBSpellsID] = (DBnpcspells_Struct*) new uchar[tmpSize];
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memset(npc_spells_cache[iDBSpellsID], 0, tmpSize);
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npc_spells_cache[iDBSpellsID]->parent_list = tmpparent_list;
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npc_spells_cache[iDBSpellsID]->attack_proc = tmpattack_proc;
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npc_spells_cache[iDBSpellsID]->proc_chance = tmpproc_chance;
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npc_spells_cache[iDBSpellsID]->range_proc = tmprange_proc;
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npc_spells_cache[iDBSpellsID]->rproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->defensive_proc = tmpdefensive_proc;
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npc_spells_cache[iDBSpellsID]->dproc_chance = tmpdproc_chance;
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npc_spells_cache[iDBSpellsID]->fail_recast = tmppfail_recast;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_min = tmpengaged_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->engaged_no_sp_recast_max = tmpengaged_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_self_chance = tmpengaged_b_self_chance;
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npc_spells_cache[iDBSpellsID]->engaged_beneficial_other_chance = tmpengaged_b_other_chance;
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npc_spells_cache[iDBSpellsID]->engaged_detrimental_chance = tmpengaged_d_chance;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_min = tmppursue_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->pursue_no_sp_recast_max = tmppursue_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->pursue_detrimental_chance = tmppursue_d_chance;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_min = tmpidle_no_sp_recast_min;
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npc_spells_cache[iDBSpellsID]->idle_no_sp_recast_max = tmpidle_no_sp_recast_max;
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npc_spells_cache[iDBSpellsID]->idle_beneficial_chance = tmpidle_b_chance;
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npc_spells_cache[iDBSpellsID]->numentries = results.RowCount();
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int entryIndex = 0;
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for (row = results.begin(); row != results.end(); ++row, ++entryIndex)
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{
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int spell_id = atoi(row[0]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].spellid = spell_id;
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].type = atoi(row[1]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].minlevel = atoi(row[2]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].maxlevel = atoi(row[3]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].manacost = atoi(row[4]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].recast_delay = atoi(row[5]);
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].priority = atoi(row[6]);
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if(row[7])
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = atoi(row[7]);
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else if(IsValidSpell(spell_id))
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npc_spells_cache[iDBSpellsID]->entries[entryIndex].resist_adjust = spells[spell_id].ResistDiff;
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}
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return npc_spells_cache[iDBSpellsID];
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}
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return nullptr;
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}
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}
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uint32 ZoneDatabase::GetMaxNPCSpellsID() {
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uint32 ZoneDatabase::GetMaxNPCSpellsID() {
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