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[Commands] Cleanup #setfaction Command. (#1792)
- Cleanup message and logic. - Doesn't allow you to use invalid faction IDs anymore.
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@ -323,7 +323,7 @@ int command_init(void)
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command_add("setadventurepoints", "- Set your or your player target's available adventure points", AccountStatus::GMLeadAdmin, command_set_adventure_points) ||
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command_add("setanim", "[Animation ID (IDs are 0 to 4)] - Set target's appearance to Animation ID", AccountStatus::GMMgmt, command_setanim) ||
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command_add("setcrystals", "[value] - Set your or your player target's available radiant or ebon crystals", AccountStatus::GMAdmin, command_setcrystals) ||
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command_add("setfaction", "[faction number] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) ||
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command_add("setfaction", "[Faction ID] - Sets targeted NPC's faction in the database", AccountStatus::GMAreas, command_setfaction) ||
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command_add("setgraveyard", "[zone name] - Creates a graveyard for the specified zone based on your target's LOC.", AccountStatus::GMMgmt, command_setgraveyard) ||
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command_add("setlanguage", "[language ID] [value] - Set your target's language skillnum to value", AccountStatus::Guide, command_setlanguage) ||
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command_add("setlsinfo", "[email] [password] - Set login server email address and password (if supported by login server)", AccountStatus::Steward, command_setlsinfo) ||
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@ -2,19 +2,50 @@
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void command_setfaction(Client *c, const Seperator *sep)
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{
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if ((sep->arg[1][0] == 0 || strcasecmp(sep->arg[1], "*") == 0) ||
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((c->GetTarget() == 0) || (c->GetTarget()->IsClient()))) {
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c->Message(Chat::White, "Usage: #setfaction [faction number]");
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #setfaction [Faction ID]");
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return;
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}
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auto npcTypeID = c->GetTarget()->CastToNPC()->GetNPCTypeID();
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c->Message(Chat::Yellow, "Setting NPC %u to faction %i", npcTypeID, atoi(sep->argplus[1]));
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if (
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!c->GetTarget() ||
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(
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c->GetTarget() &&
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c->GetTarget()->IsClient()
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)
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) {
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c->Message(Chat::White, "You must target an NPC to use this command.");
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return;
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}
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std::string query = StringFormat(
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"UPDATE npc_types SET npc_faction_id = %i WHERE id = %i",
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atoi(sep->argplus[1]), npcTypeID
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NPC* target = c->GetTarget()->CastToNPC();
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auto npc_id = target->GetNPCTypeID();
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auto faction_id = std::stoi(sep->arg[1]);
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auto faction_name = content_db.GetFactionName(faction_id);
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if (!faction_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Faction Changed | Name: {} ({}) Faction: {} ({}).",
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target->GetCleanName(),
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npc_id,
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content_db.GetFactionName(faction_id),
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faction_id
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).c_str()
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);
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std::string query = fmt::format(
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"UPDATE npc_types SET npc_faction_id = {} WHERE id = {}",
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faction_id,
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npc_id
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);
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content_db.QueryDatabase(query);
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} else {
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c->Message(
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Chat::White,
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"Invalid Faction ID, please specify a valid Faction ID."
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);
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}
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}
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