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[Pets] Client Pet summoned by NPC should not change guard location. (#2967)
* [Pets] Client Pet summoned by NPC should not change guard location. * Update mob.cpp --------- Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
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@@ -686,7 +686,7 @@ public:
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float GetMovespeed() const { return IsRunning() ? GetRunspeed() : GetWalkspeed(); }
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bool IsRunning() const { return m_is_running; }
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void SetRunning(bool val) { m_is_running = val; }
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virtual void GMMove(float x, float y, float z, float heading = 0.01);
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virtual void GMMove(float x, float y, float z, float heading = 0.01, bool save_guard_spot = true);
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virtual void GMMove(const glm::vec4 &position);
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void SetDelta(const glm::vec4& delta);
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void MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct* spu);
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