diff --git a/zone/spawn2.cpp b/zone/spawn2.cpp index 4887ed6c0..30f89998f 100644 --- a/zone/spawn2.cpp +++ b/zone/spawn2.cpp @@ -502,8 +502,11 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) { break; case SpawnCondition::DoRepopIfReady: _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled"); - if(npcthis != nullptr) + if(npcthis != nullptr) { + _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our npcthis is currently not null. The zone thinks it is %s. Forcing a depop.", spawn2_id, npcthis->GetName()); npcthis->Depop(false); //remove the current mob + npcthis = nullptr; + } if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled. timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID()); _log(SPAWNS__CONDITIONS,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);