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bug fix (#2001)
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@@ -9702,7 +9702,7 @@ bool Mob::PassLimitToSkill(EQ::skills::SkillType skill, int32 spell_id, int proc
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bool match_proc_type = false;
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bool has_limit_check = false;
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if (!aa_id && spellbonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 3]) {
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if (!aa_id && spellbonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 2]) {
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if (spell_id == SPELL_UNKNOWN) {
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return false;
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@@ -9721,7 +9721,7 @@ bool Mob::PassLimitToSkill(EQ::skills::SkillType skill, int32 spell_id, int proc
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}
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}
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}
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else if (aabonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 3]) {
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else if (aabonuses.LimitToSkill[EQ::skills::HIGHEST_SKILL + 2]) {
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int rank_id = 1;
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AA::Rank *rank = zone->GetAlternateAdvancementRank(aa_id);
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