Implement OP_ClearAA and OP_ClearLeadershipAbilities for SoF+

This is nice since #resetaa will no longer require a kick
This commit is contained in:
Michael Cook (mackal) 2014-12-05 22:29:41 -05:00
parent 1ac92c603e
commit 51b997aa27
3 changed files with 24 additions and 7 deletions

View File

@ -74,7 +74,9 @@ N(OP_CharacterCreateRequest),
N(OP_CharInventory), N(OP_CharInventory),
N(OP_Charm), N(OP_Charm),
N(OP_ChatMessage), N(OP_ChatMessage),
N(OP_ClearAA),
N(OP_ClearBlockedBuffs), N(OP_ClearBlockedBuffs),
N(OP_ClearLeadershipAbilities),
N(OP_ClearNPCMarks), N(OP_ClearNPCMarks),
N(OP_ClearObject), N(OP_ClearObject),
N(OP_ClearSurname), N(OP_ClearSurname),

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@ -1471,6 +1471,7 @@ bool ZoneDatabase::LoadAAEffects2() {
return true; return true;
} }
void Client::ResetAA(){ void Client::ResetAA(){
RefundAA(); RefundAA();
uint32 i; uint32 i;
@ -1495,11 +1496,24 @@ void Client::ResetAA(){
database.DeleteCharacterAAs(this->CharacterID()); database.DeleteCharacterAAs(this->CharacterID());
SaveAA(); SaveAA();
SendClearAA();
SendAAList();
SendAATable(); SendAATable();
SendAAStats();
database.DeleteCharacterLeadershipAAs(this->CharacterID()); database.DeleteCharacterLeadershipAAs(this->CharacterID());
// undefined for these clients
if (GetClientVersionBit & BIT_TitaniumAndEarlier)
Kick(); Kick();
} }
void Client::SendClearAA()
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_ClearLeadershipAbilities, 0);
FastQueuePacket(&outapp);
outapp = new EQApplicationPacket(OP_ClearAA, 0);
FastQueuePacket(&outapp);
}
int Client::GroupLeadershipAAHealthEnhancement() int Client::GroupLeadershipAAHealthEnhancement()
{ {
if (IsRaidGrouped()) { if (IsRaidGrouped()) {

View File

@ -755,6 +755,7 @@ public:
//AA Methods //AA Methods
void SendAAList(); void SendAAList();
void ResetAA(); void ResetAA();
void SendClearAA();
void SendAA(uint32 id, int seq=1); void SendAA(uint32 id, int seq=1);
void SendPreviousAA(uint32 id, int seq=1); void SendPreviousAA(uint32 id, int seq=1);
void BuyAA(AA_Action* action); void BuyAA(AA_Action* action);