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synced 2026-05-17 03:08:26 +00:00
Few more minor compilier warnings and code clean up.
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+15
-15
@@ -708,7 +708,7 @@ bool Client::CheckFizzle(uint16 spell_id)
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break;
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}
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if(((specialize/6.0f) + 15.0f) < MakeRandomFloat(0, 100)) {
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specialize *= SPECIALIZE_FIZZLE / 200;
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specialize *= SPECIALIZE_FIZZLE / 200.0f;
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} else {
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specialize = 0.0f;
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}
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@@ -718,7 +718,7 @@ bool Client::CheckFizzle(uint16 spell_id)
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// > 0 --> skill is lower, higher chance of fizzle
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// < 0 --> skill is better, lower chance of fizzle
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// the max that diff can be is +- 235
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float diff = par_skill + spells[spell_id].basediff - act_skill;
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float diff = par_skill + static_cast<float>(spells[spell_id].basediff) - act_skill;
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// if you have high int/wis you fizzle less, you fizzle more if you are stupid
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if(GetClass() == BARD)
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@@ -2396,7 +2396,7 @@ bool Mob::ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot) {
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void Mob::BardPulse(uint16 spell_id, Mob *caster) {
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int buffs_i;
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (buffs_i = 0; buffs_i < buff_count; buffs_i++) {
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if(buffs[buffs_i].spellid != spell_id)
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continue;
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@@ -3001,7 +3001,7 @@ int Mob::AddBuff(Mob *caster, uint16 spell_id, int duration, int32 level_overrid
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// it would overwrite, and then hitting a buff we can't stack with.
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// we also check if overwriting will occur. this is so after this loop
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// we can determine if there will be room for this buff
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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uint32 start_slot = 0;
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uint32 end_slot = 0;
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if (IsDisciplineBuff(spell_id)) {
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@@ -3155,7 +3155,7 @@ int Mob::CanBuffStack(uint16 spellid, uint8 caster_level, bool iFailIfOverwrite)
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mlog(AI__BUFFS, "Checking if buff %d cast at level %d can stack on me.%s", spellid, caster_level, iFailIfOverwrite?" failing if we would overwrite something":"");
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (i=0; i < buff_count; i++)
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{
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const Buffs_Struct &curbuf = buffs[i];
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@@ -3503,7 +3503,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect, bool use_r
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}
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// Block next spell effect should be used up first(since its blocking the next spell)
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if(CanBlockSpell()) {
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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int focus = 0;
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for (int b=0; b < buff_count; b++) {
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if(IsEffectInSpell(buffs[b].spellid, SE_BlockNextSpellFocus)) {
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@@ -3819,7 +3819,7 @@ bool Mob::FindBuff(uint16 spellid)
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// removes all buffs
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void Mob::BuffFadeAll()
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{
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int j = 0; j < buff_count; j++) {
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if(buffs[j].spellid != SPELL_UNKNOWN)
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BuffFadeBySlot(j, false);
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@@ -3830,7 +3830,7 @@ void Mob::BuffFadeAll()
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void Mob::BuffFadeNonPersistDeath()
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{
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int j = 0; j < buff_count; j++) {
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if (buffs[j].spellid != SPELL_UNKNOWN && !IsPersistDeathSpell(buffs[j].spellid))
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BuffFadeBySlot(j, false);
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@@ -3840,7 +3840,7 @@ void Mob::BuffFadeNonPersistDeath()
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}
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void Mob::BuffFadeDetrimental() {
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int j = 0; j < buff_count; j++) {
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if(buffs[j].spellid != SPELL_UNKNOWN) {
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if(IsDetrimentalSpell(buffs[j].spellid))
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@@ -3854,7 +3854,7 @@ void Mob::BuffFadeDetrimentalByCaster(Mob *caster)
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if(!caster)
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return;
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int j = 0; j < buff_count; j++) {
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if(buffs[j].spellid != SPELL_UNKNOWN) {
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if(IsDetrimentalSpell(buffs[j].spellid))
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@@ -3894,7 +3894,7 @@ void Mob::BuffFadeBySitModifier()
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// removes the buff matching spell_id
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void Mob::BuffFadeBySpellID(uint16 spell_id)
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{
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int j = 0; j < buff_count; j++)
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{
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if (buffs[j].spellid == spell_id)
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@@ -3910,7 +3910,7 @@ void Mob::BuffFadeByEffect(int effectid, int skipslot)
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{
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int i;
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for(i = 0; i < buff_count; i++)
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{
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if(buffs[i].spellid == SPELL_UNKNOWN)
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@@ -4541,7 +4541,7 @@ float Mob::GetAOERange(uint16 spell_id) {
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if(IsBardSong(spell_id) && IsBeneficialSpell(spell_id)) {
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//Live AA - Extended Notes, SionachiesCrescendo
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float song_bonus = aabonuses.SongRange + spellbonuses.SongRange + itembonuses.SongRange;
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float song_bonus = static_cast<float>(aabonuses.SongRange + spellbonuses.SongRange + itembonuses.SongRange);
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range += range*song_bonus /100.0f;
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}
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@@ -4963,7 +4963,7 @@ uint16 Mob::GetSpellIDFromSlot(uint8 slot)
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}
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bool Mob::FindType(uint16 type, bool bOffensive, uint16 threshold) {
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for (int i = 0; i < buff_count; i++) {
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if (buffs[i].spellid != SPELL_UNKNOWN) {
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@@ -5295,7 +5295,7 @@ EQApplicationPacket *Mob::MakeBuffsPacket(bool for_target)
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void Mob::BuffModifyDurationBySpellID(uint16 spell_id, int32 newDuration)
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{
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uint32 buff_count = GetMaxTotalSlots();
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int buff_count = GetMaxTotalSlots();
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for(int i = 0; i < buff_count; ++i)
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{
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if (buffs[i].spellid == spell_id)
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