Few more minor compilier warnings and code clean up.

This commit is contained in:
KayenEQ
2014-11-02 00:43:01 -04:00
parent 3620ac4eaf
commit 51a3302288
5 changed files with 45 additions and 45 deletions
+6 -6
View File
@@ -766,7 +766,7 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
}
}
float range = RangeItem->Range + AmmoItem->Range + 5; //Fudge it a little, client will let you hit something at 0 0 0 when you are at 205 0 0
float range = RangeItem->Range + AmmoItem->Range + 5.0f; //Fudge it a little, client will let you hit something at 0 0 0 when you are at 205 0 0
mlog(COMBAT__RANGED, "Calculated bow range to be %.1f", range);
range *= range;
if(DistNoRootNoZ(*GetTarget()) > range) {
@@ -876,8 +876,8 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Item
if(dobonus)
{
MaxDmg *= (float)2;
hate *= (float)2;
MaxDmg *= 2;
hate *= 2;
MaxDmg = mod_archery_bonus_damage(MaxDmg, RangeWeapon);
mlog(COMBAT__RANGED, "Ranger. Double damage success roll, doubling damage to %d", MaxDmg);
@@ -1802,7 +1802,7 @@ void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
Mob *hate_top = who->GetHateMost();
float level_difference = GetLevel() - who->GetLevel();
int level_difference = GetLevel() - who->GetLevel();
bool Success = false;
//Support for how taunt worked pre 2000 on LIVE - Can not taunt NPC over your level.
@@ -1823,13 +1823,13 @@ void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
else {
if (level_difference < 0){
tauntchance += level_difference*3;
tauntchance += static_cast<float>(level_difference)*3.0f;
if (tauntchance < 20)
tauntchance = 20.0f;
}
else {
tauntchance += level_difference*5;
tauntchance += static_cast<float>(level_difference)*5.0f;
if (tauntchance > 65)
tauntchance = 65.0f;
}