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Make use of the suspendable spell flag
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@@ -3181,7 +3181,7 @@ void Mob::BuffProcess()
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if(spells[buffs[buffs_i].spellid].buffdurationformula != DF_Permanent)
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{
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if(!zone->BuffTimersSuspended() || IsDetrimentalSpell(buffs[buffs_i].spellid))
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if(!zone->BuffTimersSuspended() || !IsSuspendableSpell(buffs[buffs_i].spellid))
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{
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--buffs[buffs_i].ticsremaining;
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