Make use of the suspendable spell flag

This commit is contained in:
Michael Cook (mackal)
2014-01-08 00:24:33 -05:00
parent 50caef0086
commit 5199364091
4 changed files with 12 additions and 2 deletions
+2 -1
View File
@@ -711,7 +711,7 @@ struct SPDat_Spell_Struct
/* 194 */ float directional_start;
/* 195 */ float directional_end;
/* 196 - 199 */
/* 200 */ //bool suspendable; // buff is suspended in suspended buff zones
/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
/* 201 - 202 */
/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
/* 204 - 206 */
@@ -821,6 +821,7 @@ bool IsResistDebuffSpell(uint16 spell_id);
bool IsSelfConversionSpell(uint16 spell_id);
bool IsBuffSpell(uint16 spell_id);
bool IsPersistDeathSpell(uint16 spell_id);
bool IsSuspendableSpell(uint16 spell_id);
uint32 GetMorphTrigger(uint32 spell_id);
uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
uint32 GetPartialMagicRuneReduction(uint32 spell_id);