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Make use of the suspendable spell flag
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+2
-1
@@ -711,7 +711,7 @@ struct SPDat_Spell_Struct
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/* 194 */ float directional_start;
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/* 195 */ float directional_end;
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/* 196 - 199 */
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/* 200 */ //bool suspendable; // buff is suspended in suspended buff zones
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/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
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/* 201 - 202 */
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/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
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/* 204 - 206 */
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@@ -821,6 +821,7 @@ bool IsResistDebuffSpell(uint16 spell_id);
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bool IsSelfConversionSpell(uint16 spell_id);
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bool IsBuffSpell(uint16 spell_id);
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bool IsPersistDeathSpell(uint16 spell_id);
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bool IsSuspendableSpell(uint16 spell_id);
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uint32 GetMorphTrigger(uint32 spell_id);
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uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
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uint32 GetPartialMagicRuneReduction(uint32 spell_id);
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