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Make use of the suspendable spell flag
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@@ -1729,6 +1729,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].NimbusEffect = atoi(row[193]);
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sp[tempid].directional_start = (float)atoi(row[194]);
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sp[tempid].directional_end = (float)atoi(row[195]);
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sp[tempid].suspendable = atoi(row[200]) != 0;
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sp[tempid].spellgroup=atoi(row[207]);
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sp[tempid].powerful_flag=atoi(row[209]);
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sp[tempid].CastRestriction = atoi(row[211]);
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