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Added optional avoidance cap rules. Check changelog.txt.
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@@ -142,6 +142,8 @@ RULE_INT(Character, InvSnapshotMinRetryM, 30) // Time (in minutes) to re-attempt
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RULE_INT(Character, InvSnapshotHistoryD, 30) // Time (in days) to keep snapshot entries
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RULE_BOOL(Character, RestrictSpellScribing, false) // Restricts spell scribing to allowable races/classes of spell scroll, if true
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RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpocketed items to stack instead of only being allowed in empty inventory slots
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RULE_BOOL(Character, EnableAvoidanceCap, false)
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RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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