Implement persist death spell field

This commit is contained in:
Michael Cook (mackal)
2014-01-07 23:29:46 -05:00
parent 8a04d8e2b7
commit 50caef0086
7 changed files with 36 additions and 3 deletions
+1
View File
@@ -213,6 +213,7 @@ public:
void BuffFadeBySpellID(uint16 spell_id);
void BuffFadeByEffect(int effectid, int skipslot = -1);
void BuffFadeAll();
void BuffFadeNonPersistDeath();
void BuffFadeDetrimental();
void BuffFadeBySlot(int slot, bool iRecalcBonuses = true);
void BuffFadeDetrimentalByCaster(Mob *caster);