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Implement persist death spell field
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@@ -213,6 +213,7 @@ public:
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void BuffFadeBySpellID(uint16 spell_id);
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void BuffFadeByEffect(int effectid, int skipslot = -1);
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void BuffFadeAll();
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void BuffFadeNonPersistDeath();
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void BuffFadeDetrimental();
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void BuffFadeBySlot(int slot, bool iRecalcBonuses = true);
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void BuffFadeDetrimentalByCaster(Mob *caster);
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