Implement persist death spell field

This commit is contained in:
Michael Cook (mackal)
2014-01-07 23:29:46 -05:00
parent 8a04d8e2b7
commit 50caef0086
7 changed files with 36 additions and 3 deletions
+1 -1
View File
@@ -1139,7 +1139,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
this->name, (uint16)spells[SpellID].base[0],
SpellID, ZoneID, InstanceID);
this->BuffFadeAll();
this->BuffFadeNonPersistDeath();
int SpellEffectDescNum = GetSpellEffectDescNum(SpellID);
// Rez spells with Rez effects have this DescNum (first is Titanium, second is 6.2 Client)
if((SpellEffectDescNum == 82) || (SpellEffectDescNum == 39067)) {