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Implement persist death spell field
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@@ -1139,7 +1139,7 @@ void Client::OPRezzAnswer(uint32 Action, uint32 SpellID, uint16 ZoneID, uint16 I
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this->name, (uint16)spells[SpellID].base[0],
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SpellID, ZoneID, InstanceID);
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this->BuffFadeAll();
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this->BuffFadeNonPersistDeath();
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int SpellEffectDescNum = GetSpellEffectDescNum(SpellID);
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// Rez spells with Rez effects have this DescNum (first is Titanium, second is 6.2 Client)
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if((SpellEffectDescNum == 82) || (SpellEffectDescNum == 39067)) {
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