Implement persist death spell field

This commit is contained in:
Michael Cook (mackal)
2014-01-07 23:29:46 -05:00
parent 8a04d8e2b7
commit 50caef0086
7 changed files with 36 additions and 3 deletions
+1 -1
View File
@@ -1601,7 +1601,7 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes att
}
//this generates a lot of 'updates' to the client that the client does not need
BuffFadeAll();
BuffFadeNonPersistDeath();
if((GetClientVersionBit() & BIT_SoFAndLater) && RuleB(Character, RespawnFromHover))
UnmemSpellAll(true);
else