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Update QuestReward_Struct
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@ -35,6 +35,7 @@ static const uint32 MAX_MERC = 100;
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static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_GRADES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 MAX_MERC_STANCES = 10;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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static const uint32 BLOCKED_BUFF_COUNT = 20;
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static const uint32 QUESTREWARD_COUNT = 8;
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/*
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/*
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@ -2180,14 +2181,7 @@ struct QuestReward_Struct
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/*024*/ uint32 silver; // Gives silver to the client
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/*024*/ uint32 silver; // Gives silver to the client
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/*028*/ uint32 gold; // Gives gold to the client
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/*028*/ uint32 gold; // Gives gold to the client
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/*032*/ uint32 platinum; // Gives platinum to the client
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/*032*/ uint32 platinum; // Gives platinum to the client
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/*036*/ uint32 item_id;
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/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
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/*040*/ uint32 unknown040;
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/*044*/ uint32 unknown044;
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/*048*/ uint32 unknown048;
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/*052*/ uint32 unknown052;
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/*056*/ uint32 unknown056;
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/*060*/ uint32 unknown060;
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/*064*/ uint32 unknown064;
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/*068*/
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/*068*/
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};
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};
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