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Convert 'TRADESKILLS' debugging _log to logger.LogDebugType
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53db4771f7
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@ -91,6 +91,7 @@ static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = {
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"Spells",
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"Tasks",
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"Trading",
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"Tradeskills",
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"Tribute",
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};
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@ -68,6 +68,7 @@ public:
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Spells,
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Tasks,
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Trading,
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Tradeskills,
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Tribute,
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MaxCategoryID /* Don't Remove this*/
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};
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@ -901,7 +901,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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//handle caps
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if(spec->nofail) {
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chance = 100; //cannot fail.
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_log(TRADESKILLS__TRACE, "...This combine cannot fail.");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...This combine cannot fail.");
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} else if(over_trivial >= 0) {
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// At reaching trivial the chance goes to 95% going up an additional
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// percent for every 40 skillpoints above the trivial.
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@ -921,8 +921,8 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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chance = 95;
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}
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_log(TRADESKILLS__TRACE, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
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_log(TRADESKILLS__TRACE, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...Current skill: %d , Trivial: %d , Success chance: %f percent", user_skill , spec->trivial , chance);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...Bonusstat: %d , INT: %d , WIS: %d , DEX: %d , STR: %d", bonusstat , GetINT() , GetWIS() , GetDEX() , GetSTR());
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float res = zone->random.Real(0, 99);
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int aa_chance = 0;
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@ -1066,7 +1066,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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Message_StringID(4, TRADESKILL_SUCCEED, spec->name.c_str());
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_log(TRADESKILLS__TRACE, "Tradeskill success");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "Tradeskill success");
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itr = spec->onsuccess.begin();
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while(itr != spec->onsuccess.end() && !spec->quest) {
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@ -1098,7 +1098,7 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
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Message_StringID(MT_Emote,TRADESKILL_FAILED);
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_log(TRADESKILLS__TRACE, "Tradeskill failed");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "Tradeskill failed");
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if (this->GetGroup())
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{
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entity_list.MessageGroup(this,true,MT_Skills,"%s was unsuccessful in %s tradeskill attempt.",GetName(),this->GetGender() == 0 ? "his" : this->GetGender() == 1 ? "her" : "its");
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@ -1177,9 +1177,9 @@ void Client::CheckIncreaseTradeskill(int16 bonusstat, int16 stat_modifier, float
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NotifyNewTitlesAvailable();
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}
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_log(TRADESKILLS__TRACE, "...skillup_modifier: %f , success_modifier: %d , stat modifier: %d", skillup_modifier , success_modifier , stat_modifier);
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_log(TRADESKILLS__TRACE, "...Stage1 chance was: %f percent", chance_stage1);
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_log(TRADESKILLS__TRACE, "...Stage2 chance was: %f percent. 0 percent means stage1 failed", chance_stage2);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...skillup_modifier: %f , success_modifier: %d , stat modifier: %d", skillup_modifier , success_modifier , stat_modifier);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...Stage1 chance was: %f percent", chance_stage1);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Tradeskills, "...Stage2 chance was: %f percent. 0 percent means stage1 failed", chance_stage2);
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}
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bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id,
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